Questions tagged [usability]
Usability is the ease with which an object or system can be understood and learned. Usability in gaming is related to learning curves, intuitiveness, and lessening accidental player confusion or frustration
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How to address players struggling with simple controls?
I have an HTML game I built with Phaser 3, and I can't decide what to do with the controls. I've changed them several times, and now I feel like I've hit a sweet spot between usability and fun. ...
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Interaction Design for Games [closed]
What is the difference between user interaction for games as opposed to productivity apps?
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How can I run a shader over the entire screen without interfering with other running programs?
How can I run a shader over the entire screen without interfering with other running programs? Specifically, I'd like to adjust the screen output with usability tweaks for my severely colorblind ...
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Where to show user shot's power on touch screen?
I want to show user shot power in standart way
(the more user holds finger on the screen the stronger is shot)
Where is the best place to show this icon on touch screen(when I use mouse it's better ...
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How can I find an optimum set of colors for 10 players?
I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one?
Every set I've come up with contains colors that are too similar.
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