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5 votes
Accepted

Why does the code in Unity affect objects differently?

As usual, the answer to "Why is Unity doing this bizarre thing" is "Unity is doing an entirely normal thing with bizarre data you gave it" In this case, the origin of your flasks in Blender sits far ...
DMGregory's user avatar
  • 141k
5 votes
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Animate a 3D boss with some parts that become independant

Remember, just because two things look the same or logically are the same in your game's fiction, does not mean they need to be the same entity in your game's implementation. Here you can have one ...
DMGregory's user avatar
  • 141k
4 votes

Unity: Import a mesh that only has vertex and edge data but no faces

First of all can I say I've never encountered by total chance someone encountering such an incredibly specific issue that I also encountered, so good job on that, universe. So as you've already ...
Tim R.'s user avatar
  • 268
3 votes
Accepted

How do I shade / model low poly smooth surfaces that come to sharp edges?

You need to set the mesh to smooth, then "cut" the edges that have to be sharp by duplicating them. You need to select the edges you want to make sharper, then hit Ctrl + E and choose the "edge split"...
Bálint's user avatar
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3 votes
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How to make a merge animation in Unity?

This is done by covering/swapping the tiles with another set of tiles that will be animated, replacing them on screen, then playing animated tiles in sequence. You will need to prepare animated tiles....
Stephane Hockenhull's user avatar
3 votes

How can I create and load models with additional information?

This is not going to be as easy as you think it would be, because only the Unity Editor can load Blender files. When you import a Blender file, it is converted to Unity's internal format. This is the ...
Philipp's user avatar
  • 123k
3 votes
Accepted

Strange artifacts in Unity Lightmaps

You have a warning in the next-to-last screenshot which says "This GameObject has overlapping UVs". I also see that you've tried the suggested fix - to check "Generate Lightmap UVs" - but often this, ...
Chaosed0's user avatar
  • 773
3 votes

can't make my unity character move

Animator.deltaPosition Gets the avatar delta position for the last evaluated frame. Animator.applyRootMotion must be enabled for deltaPosition to be calculated. https://docs.unity3d.com/...
Mohammad Zamanian's user avatar
3 votes
Accepted

can't make my unity character move

I have the same problem, I started solving it by removing the last part: m_Animator.deltaPosition.magnitude to some other float that i want and called it speed ...
Muhamad Sharayaa's user avatar
3 votes
Accepted

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

this is just a guess that I am pulling out. but I see a missing line on the side of your stairs. No line showing up in unity seems like a hint. you can see triangles 012, 234, and 145 because of the ...
Jody Sowald's user avatar
3 votes
Accepted

Blender rigid body physics animation into Unity?

From this, I can see two solutions. Either you could recreate the effect in Unity, thus negating the problem entirely and leading to potentially cooler results, or you could just fix and export the ...
Dawdle's user avatar
  • 507
3 votes

Is it better to create a scene in blender or in Unity?

There's nothing wrong to creating your scene in blender and then importing it to Unity, in fact you can directly import the blender file and get the lighting just as you did in blender, but the way ...
Pikachuxxx's user avatar
3 votes

Exported FBX to Monogame doesn't translate all meshes

I’m not an expert. I only just recently got into modding using Blender. I had a similar issue with a custom model I imported into MonoGame using FXB format. What fixed it for me was downgrading to ...
Dredger's user avatar
  • 31
3 votes
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UVs Distored When Importing Mesh?

Blender and unreal engine read the meshes in a different way, I don't know the geometry of your object, but sometimes when you have n-gons, sometimes even quads, blender triangulates the mesh in a ...
Raffaele Lungarella's user avatar
3 votes
Accepted

Capsule collision sticking in mirrored section of level

I'll leave it here for those who find themselves in a similar situation like me. Reflecting the model in Blender, in order for collisions to work correctly in Godot, it is important to consider the ...
Ainur Khusnullin's user avatar
2 votes
Accepted

Unity: Texture huge areas with decals

Yes, this can be done with the Unity Standard Shader. Check the section labelled "Secondary Maps" - here you can specify an additional albedo (surface colouration) and normal (bump) texture to layer ...
DMGregory's user avatar
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2 votes
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Animation loop finishes in 8 meters at 17 frames, how fast is it going?

Just multiply through: (8 m) / (17 frames) * (24 frames/s) = 192/17 m/s = 11.2941176470588 m/s Or you can enable root motion in your animation to let the ...
DMGregory's user avatar
  • 141k
2 votes
Accepted

Unity: Import a mesh that only has vertex and edge data but no faces

With Tim R.'s help, I implemented a custom importer to address this problem. You can get the code here: https://github.com/taylorgoolsby/lineobj-importer
Croolsby's user avatar
  • 231
2 votes

How to set default pose of model from Blender? (Exported as FBX)

You should Know that Unity takes the "default pose" from the first frame of the first animation. Also Unity classifies them as they are in blender: [Solution] 1 - Always create an Idle Animation and ...
COMODEAU's user avatar
2 votes

Where to start in a project after the design phase?

Well, if you have everything planned out, it think it's fair to say you can work on a proof-of-concept setup. make a test-map and character, and see if you can get most of the basic functionality to ...
Glenn van Acker's user avatar
2 votes

Unity importing Blender models with different orientations

As far as I know you can't do that in Unity, when importing an object. You'd have to re-export your object with blender. You can either rotate the object itself, or while exporting, play with the ...
Tom Tsagkatos's user avatar
2 votes

Unity importing Blender models with different orientations

First before exporting if you want to keep the rotation as 0 0 0 . Then you have to apply it. When exporting to Unity from Blender as fbx. Blender tends to rotate by 90 degrees. If you use .blend ...
Candid Moon _Max_'s user avatar
2 votes

How can I create a mesh with Blender which changes mid game?

There are a few approaches. If the hand mesh can be separated from the rest of the body, you could make a unique animation where the hand is detached and out of view, such as behind the camera (if ...
Yattabyte's user avatar
  • 1,043
2 votes
Accepted

Blender export does not render correctly in Monogame

The missing piece of the puzzle: ...
sdgfsdh's user avatar
  • 295
2 votes
Accepted

Unity - Blender models/animations showing gaps

You shouldn't put two faces with inverted normals instead, you have to use a Double Sided Shader in unity to show the backfaces too. if it's a custom shader, you can write ...
Mohammad Zamanian's user avatar
2 votes
Accepted

How are 3D game levels built?

Both options are used. Both have advantages. However, big games tend towards a moduler design. Creating in an external tool will give you more control. However, it will not scale well. So, for large ...
Theraot's user avatar
  • 28.3k
2 votes
Accepted

What are these three different texture types I found in Pokémon sun?

While you should never use assets from someone else's game in your own game, there is a lot you can learn from reverse-engineering the games of other people and figuring out how they did things. The ...
Philipp's user avatar
  • 123k
2 votes

Blender rigid body physics animation into Unity?

What solved the problem for me was: select all the parts then Object->Rigid Body->Bake to KeyFrames. Export as FBX with Animation option selected and selected objects. The parts will be ...
Delcasda's user avatar
  • 165
2 votes

When an animation involves movement, where is the movement better to implement?

In my opinion this is best handled inside the game and NOT inside the animation. In your case that would be inside Unity and not Blender. So the idea is the animation is only showing what your ...
Tom Tsagkatos's user avatar
2 votes

Adding Grass to a Low-Poly Mesh in Unity

One option is to use the terrain system for rendering grass but still use your low poly mesh for the terrain itself. Backwards as it may seem, your can turn off rendering the terrain in the terrain ...
Ed Marty's user avatar
  • 5,259

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