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2 votes
Accepted

Applying localScale to elements in a verticalLayoutGroup with a gridLayout subgroup

Set the pivot X of DecLineUISetup to 0, so that the object is scaled from its left edge instead of its center.
Kevin's user avatar
  • 7,019
2 votes
Accepted

How to program era-switching in an endless runner?

A simple way you could approach this is to make each prefab contain both "versions" of itself: era 1 and era 2 as separate child objects - one enabled, one disabled. When changing eras, tell ...
DMGregory's user avatar
  • 141k
2 votes

Unity HDRP custom pass stencil buffer not working in build mode

I figured it out for anyone who stumbles across this post: In my mask buffer allocation, I have to add a depth buffer size, like so: ...
Critical Angle Studios's user avatar

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