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3 votes
Accepted

Borderless windowed (fake fullscreen) mode doesn't cover the entire screen

It can only be attributable to human error. This sort of thing has cropped up before, and it has always been due to human error. This was, of course, all my own fault. I had some code for centering ...
Maximus Minimus's user avatar
2 votes

Unity build changes its resolution after going to windowed mode and then back to fullscreen

This is a bit late, but I ran into the same problem recently and plopped this script together after exploring the forums a bit. It should do the trick once attached to any component in your scene. ...
Leia French's user avatar
2 votes

D3D11 wrong full screen resolution

The problem was that i specified the scaling mode to be DXGI_MODE_SCALING_STRECHED, not DXGI_MODE_SCALING_UNSPECIFIED. As per the MSDN doc ( https://docs.microsoft.com/en-us/previous-versions/windows/...
Kyto's user avatar
  • 41
1 vote

SetFullscreenState not returning

I figured out the issue. Before returning, SetFullscreenState sends a WM_MOVE then a WM_SIZE ...
cwhakes's user avatar
  • 31
1 vote

Positioning a Window to Fill the Screen

I haven't tried that but a web search suggests that you need to use the underlying SDL layer to achieve this. You need to set an environment variable before you initialize the window: ...
Vaillancourt's user avatar
  • 16.4k
1 vote
Accepted

Unity my game starts in windowed mode, but the fullscreen box is checked

Remember, video games, and the computers that run them, are just machines. They do only what you tell them to, in the order you tell them to do it. Right now, you only tell the machine "make the game'...
DMGregory's user avatar
  • 141k
1 vote

Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)

You did not mention if you are running Visual Studio and your game application on the same computer or not. If you have not already done so you should utilize the remote debugger functionality of ...
DHarding's user avatar
1 vote

How to keep my Unity build from minimizing when I switch focus to an app on another monitor?

The "Visible In Background" option did exactly what I needed. Not sure why I didn't notice this first.
THE JOATMON's user avatar

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