3
votes
Accepted
Borderless windowed (fake fullscreen) mode doesn't cover the entire screen
It can only be attributable to human error. This sort of thing has cropped up before, and it has always been due to human error.
This was, of course, all my own fault.
I had some code for centering ...
2
votes
Unity build changes its resolution after going to windowed mode and then back to fullscreen
This is a bit late, but I ran into the same problem recently and plopped this script together after exploring the forums a bit. It should do the trick once attached to any component in your scene. ...
2
votes
D3D11 wrong full screen resolution
The problem was that i specified the scaling mode to be DXGI_MODE_SCALING_STRECHED, not DXGI_MODE_SCALING_UNSPECIFIED. As per the MSDN doc ( https://docs.microsoft.com/en-us/previous-versions/windows/...
1
vote
SetFullscreenState not returning
I figured out the issue.
Before returning, SetFullscreenState sends a WM_MOVE then a WM_SIZE ...
1
vote
Positioning a Window to Fill the Screen
I haven't tried that but a web search suggests that you need to use the underlying SDL layer to achieve this.
You need to set an environment variable before you initialize the window:
...
1
vote
Accepted
Unity my game starts in windowed mode, but the fullscreen box is checked
Remember, video games, and the computers that run them, are just machines. They do only what you tell them to, in the order you tell them to do it.
Right now, you only tell the machine "make the game'...
1
vote
Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)
You did not mention if you are running Visual Studio and your game application on the same computer or not. If you have not already done so you should utilize the remote debugger functionality of ...
1
vote
How to keep my Unity build from minimizing when I switch focus to an app on another monitor?
The "Visible In Background" option did exactly what I needed. Not sure why I didn't notice this first.
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