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3 votes

Details of what GPU actually do when clipping in 4D homogeneous space?

Clipping is done in 3D space before 'w' division, not in 4D space. The GPU finds either just the near and far planes, or all 6 3D planes of the view frustum and clip the Geo to this. If w division ...
Stephane Hockenhull's user avatar
2 votes

Where is the Mclip matrix & how do I set it?

The documentation link you've provided is not from Direct3D 11, it's from Direct3D 9. That aside, in the code snippets and formulae around discussion of this matrix we see the following: Cx, Cy - ...
Maximus Minimus's user avatar
1 vote

Why do I need two/three Vulkan pipelines for GUI presentation

It seems like you're asking why there is both a pipeline create here and here. If you look at the shaders for those, you'll see they do very different things. The first one is actually a pipeline ...
Tano's user avatar
  • 211
1 vote

How to completely disable auto refresh everywhere (in favor of manually compiling them)

I am using Unity 2022.2 and Unity 2021.3 (LTS). Auto refresh was off but I've seen that 2 different projects had different versions of Burst. And in both cases Burst had the "chain link" ...
Victor's user avatar
  • 11
1 vote

ECS as part of the rendering pipeline of an engine

As DMGregory already pointed out, it might be beneficial to - instead of just one MeshRendering system as you proposed - setup / control the OpenGL state in some centralized RenderingPipeline, and ...
duckduckduckduck's user avatar

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