Unite 2025: Connecting the dots between creation, community, and innovation
Last week, Unity developers from around the world gathered in Barcelona, Spain for Unite 2025. The Keynote packed over an hour of exciting feature reveals, like the Platform Toolkit coming in Unity 6.3 LTS, and gaming success stories that highlighted Unity’s commitment to supporting you as you develop, deploy, and grow your games. There was also a special surprise visit from Epic Games founder and CEO Tim Sweeney, who joined Unity President and CEO Matt Bromberg onstage to talk about how both teams are working together to create more opportunities for the gaming community.
Highlights from the Unite 2025 Keynote
Last week, Unity developers from around the world gathered in Barcelona, Spain for Unite 2025. The Keynote packed over an hour of exciting feature reveals and gaming success stories that highlighted Unity’s commitment to supporting you as you develop, deploy, and grow your games. There was also a special surprise visit from Epic Games founder and CEO Tim Sweeney, who joined Unity President and CEO Matt Bromberg onstage to talk about how both teams are working together to create more opportunities for the gaming community.
The Keynote was livestreamed on Twitch and YouTube, but we’ve got you covered if you just want the highlights.
Platform Toolkit simplifies multi-platform deployment
Coming in Unity 6.3 LTS, Platform Toolkit simplifies multi-platform deployment with a single workflow that integrates SDKs, automates certification checks, and reduces time-to-launch across devices.
Games made with Unity: October 2025 in review
October was a packed month for the Unity community shipping games. From SteamNext Fest and stand-out demos like YAPYAP, Cairn, Roadside Research, Tears of Metal, Desktop Defender, and more.
The Australian Game Developer Awards also kicked off with Unity games heavily represented. Congrats to The Drifter (Game of the Year, Excellence in Visual Art, Excellence in Narrative, Excellence in Sound Design), Mars First Logistics (Excellence in Gameplay), Tempopo(Excellence in Music, Excellence in Accessibility), Feed the Deep (Excellence in Mobile), Shattered(Excellence in Extended Reality), Copycat(Excellence in Impact), PROXIMATE (Excellence in Debut), and Massive Monster (Studio of the Year).
Vote for the 17th Unity Awards winners
The 17th Unity Awards showcase is almost here. On December 2 we will be celebrating the creators, teams, and projects that shaped an incredible year of real-time 3D with Unity.
From standout games to inspiring community contributions, this year’s nominees reflect the creativity and impact of developers across the globe.
Join us for the live stream to see the winners announced and enjoy a showcase of the achievements that define our community.
Introducing Unity Building Blocks
Unity Building Blocks are a collection of sample assets with customizable, production-ready components to simplify and accelerate the setup of complex gameplay experiences and functionality. Unity Building Blocks reflect our own best practices for connecting services, developing new features and setting-up your tech stack.
Available in the Unity Asset Store, the following building blocks are available today: Achievements, Player Account, Leaderboards, Multiplayer Session and Matchmaker Session.
All Unity Building Blocks come with extensive documentation and are compatible with Unity 6 and up. They can be used to accelerate your learning, or to act as a foundation for your project.
How SEGA and Rovio built Sonic Rumble for speed, scale, and stability
Discover how SEGA and Rovio tackled cross-platform optimization, high-speed gameplay at scale, and the challenges of supporting live-service content across multiple devices.
How PlaySide Studios built KILL KNIGHT's visual identity
Learn how the PlaySide Studios' team created their art pipeline and overcame development challenges while building KILL KNIGHT.
Turn your living room into a laser obstacle course with Laser Dance!
From the creator of Cubism comes Laser Dance, a mixed reality game that turns your living room into a laser obstacle course straight from a spy film!
A level in Laser Dance consists of a sequence of laser patterns, which adapt to your living room size and layout. Players move between two buttons on opposite ends of the room, and dance, dodge, and crawl their way to the finish line with each button press.
Easy to learn but hard to master - Laser Dance’s deceptively simple gameplay makes for a perfect party game to get both newcomers and seasoned VR players moving in mixed reality!
ICYMI: Unity Tips Tuesday
Check out the latest Unity Tips Tuesday on our YouTube channel. You'll find tips and tricks meant to help speed up your workflows in Unity 6. This month we covered: Splines, Adaptive Probe Volumes, and Project Auditor.
Stay tuned for more!
Creating code style instructions for GitHub Copilot
Check out this Unity Discussions article about implementing a Unity C# style guide as GitHub Copilot instructions. You can use this guide as inspiration for your own projects. Happy coding!
New Unity Gaming Services tutorials
A technical 10-part series on adding UGS features in games is out. Dive into this series with this intro Discussions post.
Eager to learn more? Our email newsletter covers exciting, imaginative, and new developments in real-time 3D technology, including tips to help you create and grow your projects. Sign up today.
that’s why I want to speak directly to the developers: please, please add full mouse-control support to the game. I play without using my hands, and features like this make the game accessible not only for me, but for many others as well. It’s an important step that would allow even more players
Unity and Epic collaborating is huge — excited to see what’s next.
All the benefits.