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I have developed a game using HTML5 and Javascript/JQuery. This game is a Tile based game and uses a Multi-dimensional array to save the map of the current level. The current array looks something like the code below for the first level:

var map = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
           [1, 3, 0, 0, 0, 0, 2, 4, 0, 1],
           [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];

Just so you know:

0 = Floor
1 = Wall
2 = Block
3 = Player
4 = Goal

The map when rendered looks like the following:

enter image description here

So basically what i would like to do is create a Map Creator for the user.

I would like every block in the image above to be click-able and when the user clicks on the square it cycles through the possible blocks in the game (e.g 0,1,2,3 or 4).

I have been trying to get this to work using the KineticJS library but with no luck.

Could anyone give me any advice on what to use or any information on how i could do this using KineticJS.

Thanks

1 Answer 1

3

I can't comment on the KineticJS aspect of it, but couldn't you do something like: determine the click coordinates relative to the canvas, divide that by the size of your blocks (and round down) for each axis, and then you'd know which block was clicked. Edit that value in your map and redraw that block on the canvas?

This is what I mean:

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Maker</title>
<style>
#can{display:block; background-color:#666;}
</style>
</head>

<body onload="init();">
<canvas id="can"></canvas>
</body>
<script>
var blocksize=30;
var map=[[1,1,1,1,1,1,1,1,1,1],[1,3,0,0,0,0,2,4,0,1],[1,1,1,1,1,1,1,1,1,1]];
var can=document.getElementById('can')
if(can){ctx=can.getContext('2d');}
function init(){
    can.width=map[0].length*blocksize; //adjusts canvas size to fit map
    can.height=map.length*blocksize;
    for(y=0;y<map.length;y++){
        for(x=0;x<map[y].length;x++){
            draw(y,x);
        }
    }
    can.addEventListener('click',builder);
}

function builder(e){
    if (e == null) {e = window.event;}
    x = e.clientX; //where the click was
    y = e.clientY;
    offsetX = ExtractNumber(can.offsetLeft)-window.scrollX;//where the canvas is
    offsetY = ExtractNumber(can.offsetTop)-window.scrollY;
    x_grid=Math.floor((x-offsetX)/blocksize); //which block in the canvas was clicked
    y_grid=Math.floor((y-offsetY)/blocksize);
    map[y_grid][x_grid]++;
    if(map[y_grid][x_grid]>4){map[y_grid][x_grid]=0;}
    draw(y_grid,x_grid);
}

function draw(y,x){
    kind=map[y][x];
    switch(kind){
        case 0:
            ctx.drawImage(floorimg,x*blocksize,y*blocksize);
        break;
        case 1:
            ctx.drawImage(wallimg,x*blocksize,y*blocksize);
        break;
        case 2:
            ctx.drawImage(blockimg,x*blocksize,y*blocksize);
        break;
        case 3:
            ctx.drawImage(playerimg,x*blocksize,y*blocksize);
        break;
        case 4:
            ctx.drawImage(goalimg,x*blocksize,y*blocksize);
        break;
    }
}

function ExtractNumber(value){
    var n = parseInt(value);
    return n == null || isNaN(n) ? 0 : n;
}
var floorimg=new Image();
floorimg.src='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAE5JREFUeNpiNDU1ZaANYAHiadOmEaM0KysLSOaCSYJg8rRpTAw0A6NGjxo9avQIMJqRdiUfDV3NQlI5SVIJPJpCRo0eNXrU6EFaqAIEGABIow4bXRyDLQAAAABJRU5ErkJggg==';
var wallimg=new Image();
wallimg.src='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAEFJREFUeNpirK+vZ8AGGhsbcUkRqYaJgWZg1Gj6AUZIFFOeHjDVjEbjcEoho2XIaAoZLUNGU8hoGTKaQmgAAAIMAJeMK58/yjg2AAAAAElFTkSuQmCC';
var blockimg=new Image();
blockimg.src='data:image/png;base64,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';
var playerimg=new Image();
playerimg.src='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAATdJREFUeNpiNDU1ZaANYAHiadOm4ZLGZfGi+fPxmzt52jQWPNJAc/8rKSGLMN679//+ThBD0Z2g6UwMNAM0NJqFVA3AoCAmrAkbDQxcUiOQgNGQhGHc+QpTKi5RjMgEw4LVXKyGQgBE6my5GFwNkF1VW9vc0MDMzIwvGvGbi2wB0EQ4+8mTJ4kpKTRJIRDXFJWU4DSaSCdjOhzCffP2bVxiIk3SNZqzaJxlsrKyqGjiZFhhR2NX58JcjRwJZANIEQ0MiSFS8iGnRXSjgUUBmjR+g5BTG0Tj6dOnqexqiLknTpzAFyBEOhyteAKSJ0+eRCueWLCWkJCSE2umh1uM7ALkcCBQXkPKX6xFM1ZTyKllMGt0SC1BjAUk142wxoIpQdOHX2MBGJmMGKUKpLFATFgz0q45CRBgAHQ6gQd/qFgwAAAAAElFTkSuQmCC';
var goalimg=new Image();
goalimg.src='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAFtJREFUeNpilJSUZKANYAFiGRkZqpv75MkTJgaagWFv9BMwGA2QUaNHttEsmPmCYMbBJYVWzNHR1XgKWIh7iS+BR1PIqNEjIaPjAaQ2V0bDGktYk9S6IB4ABBgADi4U6URvDncAAAAASUVORK5CYII=';
</script>
</html>
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15 Comments

Wow that looks great at first glance... Ill have a quick play around with it and see if i can get it to save within a XML file.
meaning you'd want to export the map as XML? would you be sending it to some web service? I think JSON might be better for you given the structure: developer.mozilla.org/en-US/docs/JavaScript/Reference/…
also, as written it doesn't dynamically resize if you were to add another row or column to the map, but that'd be a quick fix in the init function to reset the css and height/width of the canvas
Yeah i am working on the size of the map right now. Ill post my result once i am done. I am currently using the following code to input my map how would i reverse this so it would save the map array to a XML file: req = new XMLHttpRequest(); req.open("GET", "/Scripts/TileMaps.xml", false); req.send(); xmlDoc = req.responseXML; map = JSON.parse(xmlDoc.getElementsByTagName('map') [level].firstChild.nodeValue);
I think you'll need some server side script that will accept the JSON (also, am I interpreting your code correctly that you have JSON within XML?) and write it to some file. You'd probably also ultimately change the request as well so that you could ask for different files (such as sending a user, or map ID, that would then return the proper layout)
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