I am trying to write a javascript program that renders an 8x8 grid of dirt tiles on an HTML5 canvas. However, when I run this code it throws up error messages when running the draw_terrain() function and it appears to be a problem with the blockArray.length component. Can someone explain to me how to fix this problem? Thanks in advance.
//Define initial canvas variables and images
var canvas;
var ctx;
var WIDTH = 800;
var HEIGHT = 800;
var dirt = new Image();
dirt.src = 'dirt.png';
//Function called to initialise canvas variables and run draw on interval
function init(){
canvas = document.getElementById('myCanvas');
ctx = canvas.getContext('2d');
return setInterval(draw, 15);
}
//Function that generates an 8x8 Array called blockArray
function gen_terrain(){
var blockArray = new Array(8);
for(var i=0; i<blockArray.length; i++) {
blockArray[i] = new Array(8);
for(var j=0; j<blockArray[i].length; j++){
blockArray[i][j] = 0;
};
};
}
//Function that returns a random number between a min and max
function randomRange (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function draw_terrain(){
for(var i=0; i<blockArray.length; i++) {
for(var j=0; j<blockArray[i].length; j++){
ctx.drawImage(dirt,(n-1)*32,(j-1)*32);
};
};
}
function draw(){
draw_terrain();
}
gen_terrain();
init();
//Function that generates an 8x8 Array called blockArray...and then throws it away. Variables are function scoped.blockArrayis declared as a variable inside of the scope ofgen_terrain. It is not accessible from thedraw_terrainmethod.