I am new to JavaScript and HTML and am working on a small game.
I have four 'enemies' whose position on the canvas is determined by the values in the arrays 'enemyX' and 'enemyY'.
Very simply, I want to detect if the enemies have 'collided', i.e have moved within 30px of each other (the enemy image is 30px by 30px).
What I want to do is subtract the value of the i th value in the array with the other values in the same array and see if this value is less than 30. The less than 30 part is an if statement, so how do I go about subtracting all the values from each other without many lines of code?
Here's what I have tried based on the answers below:
var count = 0;
var innercount = 0;
while (count <= 3) {
while (innercount<=3) {
collisionDetect(count, innercount, enemyX[count], enemyY[count], enemyX[innercount], enemyY[innercount])
innercount++
}
count++
}
var i = 0;
while (i < enemyX.length) {
if (collisionX[i] == 1) {
directionX = directionX*-1;
}
if (collisionY[i] == 1) {
direction = directionY*-1;
}
}
}
}
function collisionDetect(count, innercount, x, y, xX, yY ) {
if ((Math.abs(x-xX)) <=30) {
collisionX[count] = 1
collisionX[innercount] = 1
}
if ((Math.abs(y - yY)) <=30) {
collisionY[count] = 1
collisionY[innercount] = 1
}
return collisionX, collisionY;
}
This code gives me a blank canvas.

enemyXandenemyYpositioned in the center of the enemy object?