LWJGL is a wrapper for opengl for java. But how does it wrap? Does it somehow invoke c++ functions in the opengl.dll? Are the functions in opengl.dll even c++?
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1You can look at the code here: sourceforge.net/projects/java-game-lib/jlordo– jlordo2013-06-30 09:30:57 +00:00Commented Jun 30, 2013 at 9:30
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OpenGL API is usually in C, so LWJGL just wraps it by calling native methods.Dr. Snoopy– Dr. Snoopy2013-06-30 13:33:28 +00:00Commented Jun 30, 2013 at 13:33
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@matias could you elaborate? I don't know what "native methods" are and how they are invoked.Thomas– Thomas2013-06-30 14:24:00 +00:00Commented Jun 30, 2013 at 14:24
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@BlazArt You should look up JNIDr. Snoopy– Dr. Snoopy2013-06-30 17:54:39 +00:00Commented Jun 30, 2013 at 17:54
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1 Answer
The JMonkey engine should support open GL 2 trough 4 http://jmonkeyengine.org/
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Thomas
This is not the type of answer I am looking for.