I'm making a digital library with three classes: Library, Shelf & Book. Shelves have their contents as an array of books. Books have two methods, enshelf and unshelf. When a book gets unshelfed it's supposed to set delete the instance of itself from the shelf it's on and then set it's location property to null. How can I modify the shelf it's sitting on? In the constructor if I change this.location, it will just give that property a new value instead of modifying the variable it points to. I feel like this is really simple and I'm overlooking something super basic.
var _ = require('lodash');
//books
var oldMan = new Book("Old Man and the Sea", "Ernest Hemingway", 0684801221);
var grapes = new Book("The Grapes of Wrath", "John Steinbeck", 0241952476);
var diamondAge = new Book("The Diamond Age", "Neal Stephenson", 0324249248);
//shelves
var shelf0 = new Shelf(0);
var shelf1 = new Shelf(1);
//libraries
var myLibrary = new Library([shelf0, shelf1], "123 Fake Street");
//these need to accept an unlimited amount of each
function Library(shelves, address) {
this.shelves = shelves; //shelves is an array
this.address = address;
this.getAllBooks = function() {
console.log("Here are all the books in the library: ");
for (var i = 0; i < this.shelves.length; i++) {
console.log("Shelf number " + i + ": ");
for (var j = 0; j < this.shelves[i].contents.length; j++) {
console.log(this.shelves[i].contents[j].name);
}
}
}
}
function Shelf(id) {
this.id = id;
this.contents = [];
}
function Book(name, author, isbn) {
this.name = name;
this.author = author;
this.isbn = isbn;
this.location = null;
this.enshelf = function(newLocation) {
this.location = newLocation;
newLocation.contents.push(this);
}
this.unshelf = function() {
_.without(this.location, this.name); //this doesn't work
this.location = null;
}
}
console.log("Welcome to Digital Library 0.1!");
oldMan.enshelf(shelf1);
myLibrary.getAllBooks();
oldMan.unshelf();
myLibrary.getAllBooks();