I was making a game where you need to fight monsters, just to practice my coding, when I got an error I couldn't understand. Here is the code, and the error I received:
Note: I changed it to the full code so you could see everything. Sorry about how long it is.
import random
import time
player_level = 1
player_HP = 4
player_mana = 2
player_action = "Placeholder"
entity_list = ["Nymph", "Komodo", "Free Soul"]
current_monster_level = player_level
current_monster_HP = random.randrange(current_monster_level, (current_monster_level * 3) + 1)
monster_name = entity_list[random.randrange(0, 3)]
def spawn_monster(level):
import random
global current_monster_HP
global monster_name
current_monster_HP = random.randrange(level, level * 3)
monster_name = entity_list[random.randrange(0, 3)]
print("A ", monster_name, "attacks you!")
print("The ", monster_name, " has ", current_monster_HP, " HP!")
def attack(level):
import random
global monster_name
global current_monster_HP
damage = random.randrange(level, level + 4)
current_monster_HP = current_monster_HP - damage
if damage == 0:
print("You missed! No damage done! ", monster_name, "'s HP is ", current_monster_HP, " !")
elif damage > current_monster_HP:
damage = current_monster_HP
print("You did ", damage, " damage! The ", monster_name, " was defeated!")
else:
print("You did ", damage, " damage. The enemy's HP is now ", current_monster_HP, "!")
def spell(level):
global player_mana
global player_HP
player_mana = player_mana - 2
player_HP = player_HP + level
print("A spell is cast, and you gain ", level, "HP!")
def monster_retaliate(level):
import random
global player_HP
global monster_name
global current_monster_HP
damage = random.randrange(level, level + 2)
player_HP = player_HP - damage
print("The ", monster_name, " attacked you, dealing ", damage, " damage!")
if damage == 0:
print("The enemy missed! No damage done! Your HP is ", player_HP, "!")
elif damage > current_monster_HP:
damage = current_monster_HP
else:
print("the ", monster_name, " did ", damage, " damage. Your HP is now ", player_HP, "!")
print("xxxxxxxxxxxxx")
print("xxxxxxxxxxxxx")
print("x Blind RPG x")
print("xxxxxxxxxxxxx")
print("xxxxxxxxxxxxx")
print("\n")
begin = input("Start a new game?").lower()
if begin == "yes":
print("Your tale starts when your memory does. You can't remember anything!")
time.sleep(1)
print("You wake up in an empty field, and you think you see a shadowy figure.")
time.sleep(1)
print("It slips away into the faraway trees lining the grassy field, or does it?")
time.sleep(1)
print("You stand up.")
time.sleep(1)
print("You decide to go over to where the shadow left the field.")
time.sleep(1)
print("On the ground, you see a small sword. You pick it up.")
time.sleep(1)
print("Suddenly, something jumps out at you from behind a tree.")
time.sleep(1)
spawn_monster(1)
while current_monster_HP > 0:
player_action = input("What do you do?").lower()
if player_action == "attack":
attack(player_level)
time.sleep(2)
if current_monster_HP > 0:
monster_retaliate(1)
else:
break
elif player_action == "cast spell":
spell(player_level)
time.sleep(2)
monster_retaliate(1)
else:
print("The enemy attacked you as you stood unmoving!")
monster_retaliate(1)
if current_monster_HP <= 0:
print("You win! Apparently you remember how to fight!")
break
if player_HP <= 0:
print("You died! If only you had remembered how to fight...")
break
else:
print("Then why did you open the game?")
The attack() function works, and the spell() function both work, it is only the monster_retaliate() function that is causing trouble. The Error code is:
File "/Users/(Replacing my name for privacy)/Documents/Blind RPG.py", line 57, in monster_retaliate
player_HP = player_HP - damage NameError: name 'player_HP' is not defined
I thought this was funny, seeing as I used the global keyword