I want to create an array of objects that are horizontally cascaded, I have attempted to create a function to reduce the size of my code however, it seems like there might be an NSLayoutConstraint conflict between the objects that are created maybe?
Here's my code
private func createProfileImageContainers(numberOfFriends: Int) {
for friends in 1...numberOfFriends {
let imageViewContainer = UIView()
imageViewContainer.translatesAutoresizingMaskIntoConstraints = false
imageViewContainer.backgroundColor = UIColor.blue
imageViewContainer.frame = CGRect(x: 0, y: 0, width: frame.width / 10, height: frame.width / 10)
NSLayoutConstraint(item: imageViewContainer, attribute: .centerX, relatedBy: .equal, toItem: container, attribute: .centerX, multiplier: CGFloat((1 / 2) + ((friends - 1) / 50 )), constant: 0).isActive = true
NSLayoutConstraint(item: imageViewContainer, attribute: .centerY, relatedBy: .equal, toItem: container, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
addSubview(imageViewContainer)
}
}
Here's what debugger is saying
A multiplier of 0 or a nil second item together with a location for the first attribute creates an illegal constraint of a location equal to a constant. Location attributes must be specified in pairs.'
Any suggestions?
EDIT:
Thanks to Robs answer I was able to solve the issues with the debugger however only one instance of imageViewContainer is being adding. Probably because they are all being added to the view hierarchy with the same name so each new view takes the place of the last... I thought creating a class would solve this but now I can't get anything to appear.
Here's the updated code...
class profileImageContainer: UIView {
let imageViewContainer: UIView = {
let iv = UIView()
iv.translatesAutoresizingMaskIntoConstraints = false
iv.backgroundColor = UIColor.blue
return iv
}()
}
private func createProfileImageContainers(numberOfFriends: Int) {
for friends in 1...numberOfFriends {
print(friends)
let imageViewContainer = profileImageContainer()
addSubview(imageViewContainer)
NSLayoutConstraint(item: imageViewContainer, attribute: .width, relatedBy: .equal, toItem: container, attribute: .width, multiplier: 0.1, constant: 0).isActive = true
NSLayoutConstraint(item: imageViewContainer, attribute: .height, relatedBy: .equal, toItem: container, attribute: .width, multiplier: 0.1, constant: 0).isActive = true
NSLayoutConstraint(item: imageViewContainer, attribute: .centerX, relatedBy: .equal, toItem: container, attribute: .centerX, multiplier: 0.5 + (CGFloat(friends - 1) / 50.0), constant: 0).isActive = true
NSLayoutConstraint(item: imageViewContainer, attribute: .centerY, relatedBy: .equal, toItem: container, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
}
}
centerXmultiplier multiply something by the container's width?