I am trying to import a very simple JS library to Angular 2. This is what the library looks like:
JIC.js
var jic = {
/**
* Receives an Image Object (can be JPG OR PNG) and returns a new Image Object compressed
* @param {Image} source_img_obj The source Image Object
* @param {Integer} quality The output quality of Image Object
* @param {String} output format. Possible values are jpg and png
* @return {Image} result_image_obj The compressed Image Object
*/
compress: function(source_img_obj, quality, output_format){
var mime_type = "image/jpeg";
if(typeof output_format !== "undefined" && output_format=="png"){
mime_type = "image/png";
}
var cvs = document.createElement('canvas');
cvs.width = source_img_obj.naturalWidth;
cvs.height = source_img_obj.naturalHeight;
var ctx = cvs.getContext("2d").drawImage(source_img_obj, 0, 0);
var newImageData = cvs.toDataURL(mime_type, quality/100);
var result_image_obj = new Image();
result_image_obj.src = newImageData;
return result_image_obj;
},
/**
* Receives an Image Object and upload it to the server via ajax
* @param {Image} compressed_img_obj The Compressed Image Object
* @param {String} The server side url to send the POST request
* @param {String} file_input_name The name of the input that the server will receive with the file
* @param {String} filename The name of the file that will be sent to the server
* @param {function} successCallback The callback to trigger when the upload is succesful.
* @param {function} (OPTIONAL) errorCallback The callback to trigger when the upload failed.
* @param {function} (OPTIONAL) duringCallback The callback called to be notified about the image's upload progress.
* @param {Object} (OPTIONAL) customHeaders An object representing key-value properties to inject to the request header.
*/
upload: function(compressed_img_obj, upload_url, file_input_name, filename, successCallback, errorCallback, duringCallback, customHeaders){
//ADD sendAsBinary compatibilty to older browsers
if (XMLHttpRequest.prototype.sendAsBinary === undefined) {
XMLHttpRequest.prototype.sendAsBinary = function(string) {
var bytes = Array.prototype.map.call(string, function(c) {
return c.charCodeAt(0) & 0xff;
});
this.send(new Uint8Array(bytes).buffer);
};
}
var type = "image/jpeg";
if(filename.substr(-4).toLowerCase()==".png"){
type = "image/png";
}
var data = compressed_img_obj.src;
data = data.replace('data:' + type + ';base64,', '');
var xhr = new XMLHttpRequest();
xhr.open('POST', upload_url, true);
var boundary = 'someboundary';
xhr.setRequestHeader('Content-Type', 'multipart/form-data; boundary=' + boundary);
// Set custom request headers if customHeaders parameter is provided
if (customHeaders && typeof customHeaders === "object") {
for (var headerKey in customHeaders){
xhr.setRequestHeader(headerKey, customHeaders[headerKey]);
}
}
// If a duringCallback function is set as a parameter, call that to notify about the upload progress
if (duringCallback && duringCallback instanceof Function) {
xhr.upload.onprogress = function (evt) {
if (evt.lengthComputable) {
duringCallback ((evt.loaded / evt.total)*100);
}
};
}
xhr.sendAsBinary(['--' + boundary, 'Content-Disposition: form-data; name="' + file_input_name + '"; filename="' + filename + '"', 'Content-Type: ' + type, '', atob(data), '--' + boundary + '--'].join('\r\n'));
xhr.onreadystatechange = function() {
if (this.readyState == 4){
if (this.status == 200) {
successCallback(this.responseText);
}else if (this.status >= 400) {
if (errorCallback && errorCallback instanceof Function) {
errorCallback(this.responseText);
}
}
}
};
}
};
So far I have tried this:
npm install j-i-c --save
In the typescript file I want to use it:
import * as jic from 'j-i-c';
In my app.component.ts:
declare var jic: any;.
When I run it and try to log the global variable jic it is just an empty object {}. I'm assuming this is because I need a typings definition, and I need help with that - but I'm also wondering if JIC.js needs to be rewritten in anyway. I tried exporting the two functions compress and upload and getting rid of the jic object declaration like this:
export function compress(source_img_obj, quality, output_format){
var mime_type = "image/jpeg";
if(typeof output_format !== "undefined" && output_format=="png"){
mime_type = "image/png";
}
var cvs = document.createElement('canvas');
cvs.width = source_img_obj.naturalWidth;
cvs.height = source_img_obj.naturalHeight;
var ctx = cvs.getContext("2d").drawImage(source_img_obj, 0, 0);
var newImageData = cvs.toDataURL(mime_type, quality/100);
var result_image_obj = new Image();
result_image_obj.src = newImageData;
return result_image_obj;
};
/**
* Receives an Image Object and upload it to the server via ajax
* @param {Image} compressed_img_obj The Compressed Image Object
* @param {String} The server side url to send the POST request
* @param {String} file_input_name The name of the input that the server will receive with the file
* @param {String} filename The name of the file that will be sent to the server
* @param {function} successCallback The callback to trigger when the upload is succesful.
* @param {function} (OPTIONAL) errorCallback The callback to trigger when the upload failed.
* @param {function} (OPTIONAL) duringCallback The callback called to be notified about the image's upload progress.
* @param {Object} (OPTIONAL) customHeaders An object representing key-value properties to inject to the request header.
*/
export function upload(compressed_img_obj, upload_url, file_input_name, filename, successCallback, errorCallback, duringCallback, customHeaders){
//ADD sendAsBinary compatibilty to older browsers
if (XMLHttpRequest.prototype.sendAsBinary === undefined) {
XMLHttpRequest.prototype.sendAsBinary = function(string) {
var bytes = Array.prototype.map.call(string, function(c) {
return c.charCodeAt(0) & 0xff;
});
this.send(new Uint8Array(bytes).buffer);
};
}
var type = "image/jpeg";
if(filename.substr(-4).toLowerCase()==".png"){
type = "image/png";
}
var data = compressed_img_obj.src;
data = data.replace('data:' + type + ';base64,', '');
var xhr = new XMLHttpRequest();
xhr.open('POST', upload_url, true);
var boundary = 'someboundary';
xhr.setRequestHeader('Content-Type', 'multipart/form-data; boundary=' + boundary);
// Set custom request headers if customHeaders parameter is provided
if (customHeaders && typeof customHeaders === "object") {
for (var headerKey in customHeaders){
xhr.setRequestHeader(headerKey, customHeaders[headerKey]);
}
}
// If a duringCallback function is set as a parameter, call that to notify about the upload progress
if (duringCallback && duringCallback instanceof Function) {
xhr.upload.onprogress = function (evt) {
if (evt.lengthComputable) {
duringCallback ((evt.loaded / evt.total)*100);
}
};
}
xhr.sendAsBinary(['--' + boundary, 'Content-Disposition: form-data; name="' + file_input_name + '"; filename="' + filename + '"', 'Content-Type: ' + type, '', atob(data), '--' + boundary + '--'].join('\r\n'));
xhr.onreadystatechange = function() {
if (this.readyState == 4){
if (this.status == 200) {
successCallback(this.responseText);
}else if (this.status >= 400) {
if (errorCallback && errorCallback instanceof Function) {
errorCallback(this.responseText);
}
}
}
};
So, why is the object that gets logged to console empty? How do I correctly import this library? Also, I am trying to do this because I can't find a usable angular2/ionic image compression package. I found ng2-img-tools - but there was a problem - the image file was without a type attribute (it was null instead of image/jpeg and that made it impossible to compress.
"scripts": [ "../node_modules/jssha/src/sha.js" ]...i dont see anangular-cli.json