I have a unity project that I am building to an executable (windows x86).
I have built the project previously and have made some changes to the project again that shows up in the unity editor and all is well with these changes.
These changes are however not showing up in the executable.
I have tried everything, rebuilding scripts, reload all, forcing the rebuilding of scripts through editor commands (https://forum.unity3d.com/threads/force-script-recompilation.176572/) and nothing seems to force the rebuilding of the exe with all the needed changes.
Unless there is a compiler bug that is extremely specific, then unity must be using a cached version. I am seeing it as entirely possible that I may have to reinstall unity to ensure full a rebuild is done.