Let me be more specific here: This is used in Unity 2017 so the syntax they are using is this:
class CameraMotionBlurEditor extends Editor
{
var preview : SerializedProperty;
var previewScale : SerializedProperty;
...
function OnInspectorGUI () {
if (preview.boolValue) dosomething()
}
}
What I'm getting errors in is this preview.boolValue reference.. it claims it's ambiguous so therefore whatever this class is extending, must also have a declaration of that variable name. What I don't know is how to specify the local one.
this.preview.boolValue