Apart from eval(`o = new ${className}(${args.join(", ")})`), is there any other way to instantiate an object using variable argument list?
E.g.: var foo = instantiate(className, [arg1, arg2, ...])
You can instantiate an object with a variable argument list like this:
function instantiate(className, args) {
var o, f, c;
c = window[className]; // get reference to class constructor function
f = function(){}; // dummy function
f.prototype = c.prototype; // reference same prototype
o = new f(); // instantiate dummy function to copy prototype properties
c.apply(o, args); // call class constructor, supplying new object as context
o.constructor = c; // assign correct constructor (not f)
return o;
}
Side note: you may wish to pass a direct reference to the class constructor function:
var foo = instantiate(Array, [arg1, arg2, ...]);
// Instead of:
var foo = instantiate("Array", [arg1, arg2, ...]);
... which makes this compatible with non-global functions.
window[className] is undefined for me (yeah, triple checked my class name).Using Object.create() in ES5:
function instantiate(constructor, args) {
var instance = Object.create(constructor.prototype);
constructor.apply(instance, args);
return instance;
}
Using the spread operator in ES6:
var foo = new constructor(...args);
let m = new Map() the word Map is a type literal. You can clearly see in the OP’s question that he wants dynamic types, not static predetermined types.Well you can always do as follows. Anything added to Dino prototype can be shared among the instantiated objects The difference from normal constructor pattern is, the instantiated objects do not have to have the exact same private properties set. They can be set dynamically for each one of them.
function Dino(a,b){
for(i = 0; i< a.length; i++) this[a[i]] = b[i];
}
var props = ["foo", "bar"],
values = [42, 37],
obj = new Dino(props,values);
console.log(obj);