I want to read bytes from a wave file into an array. Since the number of bytes read depends upon the size of the wave file, I'm creating a byte array with a maximum size of 1000000. But this is resulting in empty values at the end of the array. So, I wanted to create a dynamically increasing array and I found that ArrayList is the solution. But the read() function of the AudioInputStream class reads bytes only into a byte array! How do I pass the values into an ArrayList instead?
3 Answers
ArrayList isn't the solution, ByteArrayOutputStream is the solution. Create a ByteArrayOutputStream write your bytes to it, and then invoke toByteArray() to get the bytes.
Example of what your code should look like:
in = new BufferedInputStream(inputStream, 1024*32);
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] dataBuffer = new byte[1024 * 16];
int size = 0;
while ((size = in.read(dataBuffer)) != -1) {
out.write(dataBuffer, 0, size);
}
byte[] bytes = out.toByteArray();
1 Comment
You can have an array of byte like:
List<Byte> arrays = new ArrayList<Byte>();
To convert it back to arrays
Byte[] soundBytes = arrays.toArray(new Byte[arrays.size()]);
(Then, you will have to write a converter to transform Byte[] to byte[]).
EDIT: You are using List<Byte> wrong, I'll just show you how to read AudioInputStream simply with ByteArrayOutputStream.
AudioInputStream ais = ....;
ByteArrayOutputStream baos = new ByteArrayOutputStream();
int read;
while((read = ais.read()) != -1) {
baos.write(read);
}
byte[] soundBytes = baos.toByteArray();
PS An IOException is thrown if frameSize is not equal to 1. Hence use a byte buffer to read data, like so:
AudioInputStream ais = ....;
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
int bytesRead = 0;
while((bytesRead = ais.read(buffer)) != -1) {
baos.write(buffer, 0, bytesRead);
}
byte[] soundBytes = baos.toByteArray();
6 Comments
List<Byte> to a byte[]. Apart from that, using a List<Byte> is terribly space-inefficient.Byte to byte. Modifying answer.Something like this should do:
List<Byte> myBytes = new ArrayList<Byte>();
//assuming your javax.sound.sampled.AudioInputStream is called ais
while(true) {
Byte b = ais.read();
if (b != -1) { //read() returns -1 when the end of the stream is reached
myBytes.add(b);
} else {
break;
}
}
Sorry if the code is a bit wrong. I haven't done Java for a while.
Also, be careful if you do implement it as a while(true) loop :)
Edit: And here's an alternative way of doing it that reads more bytes each time:
int arrayLength = 1024;
List<Byte> myBytes = new ArrayList<Byte>();
while(true) {
Byte[] aBytes = new Byte[arrayLength];
int length = ais.read(aBytes); //length is the number of bytes read
if (length == -1) { //read() returns -1 when the end of the stream is reached
break; //or return if you implement this as a method
} else if (length == arrayLength) { //Array is full
myBytes.addAll(aBytes);
} else { //Array has been filled up to length
for (int i = 0; i < length; i++) {
myBytes.add(aBytes[i]);
}
}
}
Note that both read() methods throw an IOException - handling this is left as an exercise for the reader!
4 Comments
List of Byte, and reading byte by byte is very slow.List rather than an array. Also, I've provided an alternative example for reading in chunks.List because he doesn't know the size up-front. This is the correct solution, even 'though it doesn't use a List.byte[] in the end, and didn't care about intermediate steps.