I want to play with deformation of tetrahedral mesh (soft-body simulation) but I need help with self-collision detection stuff.
I found SOFA collision detection but I'm not sure that it fits for self-intersection of a tetrahedral mesh.
Can anyone suggest me good algorithm for self-collision detection? As far as I can understand, something like BVH of tetrahedra can help me, but it would be great if somebody with expertise shows me right direction.