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I'm jumping in a huge Unity project and looking for ways to develop an initial understanding of the code base.

I'm wondering if it's possible to have the name of the scripts that are being loaded at runtime and their methods being called.

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    \$\begingroup\$ You could use the profiler to see what methods are called on a given frame, if that's useful to you? \$\endgroup\$ Commented Mar 8 at 21:07
  • \$\begingroup\$ @DMGregory I would rather have a tree-like structure or something like that showing scripts and their methods being called at runtime (or something that resembles this closer than the rendering profiler) \$\endgroup\$ Commented Mar 9 at 0:03
  • \$\begingroup\$ But different from the tree of method calls you get from the profiler in deep profiling mode? What should your envisioned tree do that's different? \$\endgroup\$ Commented Mar 9 at 20:58

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