I'm jumping in a huge Unity project and looking for ways to develop an initial understanding of the code base.
I'm wondering if it's possible to have the name of the scripts that are being loaded at runtime and their methods being called.
I'm jumping in a huge Unity project and looking for ways to develop an initial understanding of the code base.
I'm wondering if it's possible to have the name of the scripts that are being loaded at runtime and their methods being called.