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Questions tagged [chess]

Chess is a classic, two-player board game; this tag should be used for questions dealing with chess AI, data structures and algorithms.

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I'm currently in the process of writing my own chess engine in java and am having a little trouble with negamax. I've opted for negamax since its easier on the eyes and reduces the number of lines of ...
AF_'s user avatar
  • 11
0 votes
1 answer
809 views

There's a lot of multiplayer games out there that uses countdown timers to set a time limit in their game sessions, but how is it actually implemented? For example, in a chess multiplayer game based ...
Yago Biermann's user avatar
3 votes
1 answer
1k views

I'm working on a small C++ chess simulator game for the first time, and I have a bit of a programming dilemma. I have searched for similar questions on this site and StackOverflow, but can't find a ...
Sciborg's user avatar
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1 answer
337 views

I am writing a chess game using Java and Swing, And I wanted to get the tile position on which a mouse clicked. I searched through internet, but all of them were really off, and never accurate. When I ...
anonymous's user avatar
0 votes
0 answers
23 views

I am writing a chess game using Java and Swing, And I wanted to get the tile position on which a mouse clicked. I searched through internet, but all of them were really off, and never accurate. When I ...
anonymous's user avatar
0 votes
1 answer
276 views

I'm making a chess game from scratch and I got stuck. So far I have all my figures placed, I have the positions set, I've already done the collision detection and everything. When I click the figure ...
Chrissisbeast's user avatar
-1 votes
1 answer
345 views

I'm making a chess game, where you simply drag and drop a pawn on the board with respect to each player's turn. when it comes to dropping a pawn we need to validate weather the move is allowed. for ...
Raed Tabani's user avatar
1 vote
1 answer
1k views

I have understanding of how chess engines work in theory. I know the algorithms like minimax and alpha beta pruning. I want to develop a UCI compatible chess engine.I know that UCI protocols are these:...
lazy_maybe's user avatar
3 votes
1 answer
702 views

I'm currently trying to make a Othello-playing program. My biggest concern at the moment is the evaluation function of game positions. Currently my evaluation function is quite primitive...move ...
Felix's user avatar
  • 131
3 votes
1 answer
3k views

I am working on a 3D Chess game and I want to implement an A.I bot to play with the player. I found a chess engine called Stockfish which serves this purpose, and I would like to implement that engine ...
Taneda's user avatar
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1 vote
2 answers
942 views

I am making the chess interface I designed for a game. I am using the process to get answers from a stock fish binary: ...
Ahmad Iftikhar's user avatar
0 votes
2 answers
218 views

Alright, we have a large set of possible moves (what the player is allowed to do). We also have a well defined state of success that defines the desired goal. We want to generate a configuration where ...
AturSams's user avatar
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8 votes
2 answers
2k views

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
missCache's user avatar
1 vote
1 answer
488 views

First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to ...
Plejo's user avatar
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4 votes
2 answers
2k views

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
Mauk's user avatar
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20 votes
6 answers
7k views

I am re-developing a chess game I wrote in Java, and was wondering if there is an elegant algorithm to color chess tiles on a numbered chess board. Right now my solution uses if else statements to ...
Amir Afghani's user avatar
-4 votes
1 answer
195 views

Manhattan distance is used to the center in chess code that uses an 0x88 board . 0x88 board is 128 square. ...
rajeshverma423's user avatar
6 votes
3 answers
5k views

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
Jan de Lange's user avatar
8 votes
3 answers
2k views

I'm studying AI. My teacher gave us source code of a chess-like game and asked us to enhance it. My exercise is to improve the alpha/beta algorithm implementing in that game. The programmer already ...
Risa's user avatar
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16 votes
2 answers
1k views

I have a theory on AI that I would like to write a "whitepaper" about. The distinction I want to explore in AI is learning vs. strategizing. My question is, where can I read other material about this ...
ashes999's user avatar
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3 votes
1 answer
209 views

Is there any open source chess engine that I can use to practice my OpenGL skill-set? I think it would be a neat exercise.
andandandand's user avatar