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Questions tagged [puzzle]

A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

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I'm programming a basic puzzle game that will involve quite a few riddles. The player will be presented with a riddle and a textbox to put their answer in. The issue is that users can input whatever ...
Blue Herring's user avatar
19 votes
9 answers
8k views

I'm making a classic Resident Evil / Silent Hill type game, so am currently in progress of writing a few puzzles. Currently, I have a combination lock - 4 digits 0-9. Each digit of the combination is ...
Adam Lobo's user avatar
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2 votes
0 answers
290 views

I'm into the design of puzzle games lately (especially tile-matching games) and was trying to assess Candy Crush's gameplay. I'm a bit torn on how much success in the game depends on luck and how much ...
Tathy Nobble's user avatar
0 votes
0 answers
154 views

I am currently working on a puzzle game where blocks drop and you match nearby colors Blocks are stored within a int 2D array that stores with a value between 1-3 once placed, and it should find ...
user avatar
0 votes
1 answer
56 views

Am working on an open 2D world, random-generated game where the player will over time find certain, (apparently)randomly placed locations. The player is guided through other means to those locations ...
DragonGamer's user avatar
1 vote
1 answer
284 views

This is my first ever question here; I'm pretty stuck on a certain feature I'm working on in order to learn. I'm working in Unity 3D. I'm trying to make a set of buttons that work in unison to unlock ...
russiantortoise's user avatar
1 vote
2 answers
333 views

Am facing a bit of a problem regarding the structure of a CSV file that will be used to generate levels in a match3 game, my in-engine data structure is the following: ...
alaslipknot's user avatar
27 votes
8 answers
5k views

We're currently working on a game inspired by "Keep Talking and Nobody Explodes" for the gameplay and "Lifeline" for the narrative part. Our game is named "Are You There?"...
Tipyx's user avatar
  • 371
0 votes
1 answer
458 views

Problem In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.) The sequence of steps is important for the gameplay, so it is not only about getting from A ...
Close Call's user avatar
0 votes
0 answers
189 views

I've recently finished a tutorial, UE4 Slide Puzzle by Nicholas Thompson. Halfway through the second tutorial, I found out that the blocks / tiles wouldn't respond to my clicks. For example, when I ...
Kupachu's user avatar
0 votes
2 answers
895 views

So I'm making my first build in Unreal 4 using Blueprint. The "game" calls for the player character to grab a particular object (a static mesh actor) and bring it close to a door that will ...
Ferndinand Ursa's user avatar
26 votes
17 answers
13k views

I'm making a game with a primary mechanic of a very limited amount of time that you can see a maze, and must navigate it blindly as much as possible to conserve your torch fuel. It's possible you ...
Ben Mora's user avatar
  • 467
0 votes
1 answer
84 views

I'm trying to make the pulse system in a "build the pipeline" puzzle game to check if tiles are connected to the starting tile. There is a weird bug that prevents tiles on the right and tiles on the ...
Nuc's user avatar
  • 3
0 votes
1 answer
201 views

On the PuzzleScript home page, there is an example of an enemy (Eyeball) which, when you (Player) are directly in its line of ...
Arthur's user avatar
  • 103
1 vote
2 answers
406 views

I want to create a game where you walk around in 3D, and sometimes you can activate some kind of 2D puzzle. For example - you walk up to the door, and you can open it using lockpicks. The lockpick ...
lilKriT's user avatar
  • 436
0 votes
1 answer
1k views

I am trying to write a solver for a sort of card game. I mainly do that for fun, and also to be able to learn a bit about the different types of algorithms I could use for this problem. The rules of ...
Romain Gros's user avatar
0 votes
1 answer
1k views

I was researching different puzzle ideas and came across a game called Warframe that requires the player to hack a console to progress further into the level. The player has to spin around the ...
JacketPotatoeFan's user avatar
1 vote
2 answers
164 views

I currently have a game concept similar to the mobile app Alphabetty where you are given a grid of letters and are tasked with spelling words. When you use a letter in a word, it disappears and new ...
Will Bagley's user avatar
66 votes
6 answers
18k views

I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question. Each time, the board is randomly generated with white tiles in ...
Qwerty's user avatar
  • 723
4 votes
1 answer
178 views

A while ago, I made a simple game that involved swapping birds to combine them and release them to create points. The idea is that eventually, the birds would get stuck and your game is over, but I ...
Rick9399's user avatar
1 vote
2 answers
1k views

I have picked this puzzle shown here as training in programming games. In these mazes you follow the arrows. From each arrow you can move to any of the arrows it's pointing to, in the same row, ...
Arwa's user avatar
  • 11
19 votes
4 answers
2k views

I'm currently working on a turn-by-turn puzzle stealth game (as a student group project), inspired by Tiny Heist. The basic mechanic is that every time the player moves a square / does a thing, every ...
Narrateur du chaos's user avatar
2 votes
2 answers
6k views

I am working on a match 3 game where the number of matched cells matters (if you match 3 then they just get removed, if you match exactly 4 then something happens, and if you match more than 4 ...
alaslipknot's user avatar
2 votes
1 answer
608 views

I develop a (really) simple puzzle game that asks you to join a point A to a B (enter/exit) using a ball and mechanisms that you can rotate to give the correct direction to the ball in order to join ...
Hadrien's user avatar
  • 23
1 vote
1 answer
171 views

Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
Jon White's user avatar
2 votes
1 answer
273 views

I want to create a puzzle game for my first year in college. I will use OpeGL and C++. The point of the game is to create a path between squares that have the same color, without making the paths ...
robertooverflow97's user avatar
0 votes
1 answer
1k views

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
TommyBs's user avatar
  • 427
0 votes
2 answers
1k views

Good afternoon. Help me please to add the code for the game. This game is puzzle. Everything works good, but I would like to have not just ordinary puzzles with numbers, but also the puzzle with a ...
Frastan's user avatar
7 votes
2 answers
362 views

I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze. This ...
Alfie's user avatar
  • 171
47 votes
16 answers
8k views

We make educational games for school students, age 7-18; we can't have any violence or blood in them. I have scoured Google Play and YouTube for good examples of educational games. So far I found ...
ERJAN's user avatar
  • 613
30 votes
11 answers
10k views

In a level based, puzzle-like, game, how can we prevent the gamers to be searching on the Internet for solutions to a specific level? I'd like to let players fairly compare their scores. I've thought ...
Pop Flamingo's user avatar
0 votes
2 answers
218 views

Alright, we have a large set of possible moves (what the player is allowed to do). We also have a well defined state of success that defines the desired goal. We want to generate a configuration where ...
AturSams's user avatar
  • 10.6k
11 votes
3 answers
1k views

When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
Hassassin's user avatar
  • 213
0 votes
1 answer
407 views

I am currently developing a Puzzle/RPG game which works a little bit like Minesweeper. You have a Field of Tiles and 2, 3 or 4 different colors from which you can choose. Now you have to uncover tiles ...
M0rgenstern's user avatar
2 votes
1 answer
584 views

So I am trying to create a shooting-ship-puzzle game at sea on gamemaker. There is a playership that must shoot the enemy ships using only the available "whirlpools". There are many whirlpools in the ...
Freakenknight's user avatar
4 votes
3 answers
361 views

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
AdamHovorka's user avatar
2 votes
1 answer
299 views

I currently working on a small mobile game. Not a clone of TwoDots(!) but I need to recognize patterns like they do and I use the game as an example. How the game works? Players have to connect dots. ...
Proudcastle's user avatar
6 votes
3 answers
4k views

Imagine a standard Tetris board (10x20) using the standard set of 7 tetrominoes. Given a Tetris game state and a target position, how can I find the optimal sequence of moves that will get the ...
friol's user avatar
  • 161
9 votes
3 answers
17k views

I'm thinking of making a puzzle game where the objective is to fill a grid with shaped puzzle pieces (for example, the classic Tetris shapes). How can I go about generating a set of pieces that can ...
B. R.'s user avatar
  • 91
0 votes
2 answers
351 views

Say for instance I have a puzzle with 3 switches that need to be in some configuration (say all on) in one room, that opens a door in another, with a load screen separating, so I can't link the ...
Somkun's user avatar
  • 1
1 vote
1 answer
220 views

I have a task in hand about making a puzzle generator, that can fill a game board with colored pearls, that then needs to be solved by the player. The core rules are Pearls are placed in a grid, ...
Nils Munch's user avatar
1 vote
1 answer
2k views

Taking Candy Crush as an example: In a Match-3 game, how would you figure out which nearby tiles are 1 move away from creating a match? Do you basically have to do it by trial-and-error on every ...
chamberlainpi's user avatar
3 votes
1 answer
236 views

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
VelocityHD's user avatar
2 votes
2 answers
524 views

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
Pawan Joshi's user avatar
2 votes
2 answers
233 views

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple case,...
cemulate's user avatar
  • 121
4 votes
3 answers
238 views

I'm working on a side scrolling game that has a number of timed puzzle elements. As a simple example: I have a number of moving platforms that have been setup to transition in a pattern. Ideally I'd ...
ndg's user avatar
  • 173
-1 votes
2 answers
152 views

I am working on a memory based matching puzzle game. For that I need to glow buttons in a sequence that's generated randomly. I am glowing the buttons by changing its background images. I'd like to ...
Eshwar Chaitanya's user avatar
2 votes
2 answers
676 views

I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
jaisonDavis's user avatar
0 votes
1 answer
2k views

I would like to create a game which consists of taking a random image, slicing it up into some number of pieces (according to a selected difficulty) and letting the player solve the puzzle. I've ...
VictorB's user avatar
  • 776
1 vote
2 answers
2k views

I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle. I ...
yagoub's user avatar
  • 23