Questions tagged [puzzle]
A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.
93 questions
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How to determine if input is correct in a riddle game?
I'm programming a basic puzzle game that will involve quite a few riddles. The player will be presented with a riddle and a textbox to put their answer in. The issue is that users can input whatever ...
19
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How to prevent players from brute forcing puzzles?
I'm making a classic Resident Evil / Silent Hill type game, so am currently in progress of writing a few puzzles.
Currently, I have a combination lock - 4 digits 0-9. Each digit of the combination is ...
2
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290
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Candy Crush: How much skill, how much luck?
I'm into the design of puzzle games lately (especially tile-matching games) and was trying to assess Candy Crush's gameplay.
I'm a bit torn on how much success in the game depends on luck and how much ...
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Finding connected values of the same type within a 2D array
I am currently working on a puzzle game where blocks drop and you match nearby colors
Blocks are stored within a int 2D array that stores with a value between 1-3 once placed, and it should find ...
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1
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Puzzle idea wanted: Locate a point from n/x known locations
Am working on an open 2D world, random-generated game where the player will over time find certain, (apparently)randomly placed locations. The player is guided through other means to those locations ...
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Puzzle logic management
This is my first ever question here; I'm pretty stuck on a certain feature I'm working on in order to learn.
I'm working in Unity 3D. I'm trying to make a set of buttons that work in unison to unlock ...
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2
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333
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How would you structure a CSV file to load level data for a Match3 puzzle game
Am facing a bit of a problem regarding the structure of a CSV file that will be used to generate levels in a match3 game, my in-engine data structure is the following:
...
27
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In a puzzle game, how can we put pressure on the player without using a time limit?
We're currently working on a game inspired by "Keep Talking and Nobody Explodes" for the gameplay and "Lifeline" for the narrative part. Our game is named "Are You There?"...
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Best ways to navigate a single step on a hexagonal grid depending on input
Problem
In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.)
The sequence of steps is important for the gameplay, so it is not only about getting from A ...
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0
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189
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Blocks / tiles aren't responding to clicks
I've recently finished a tutorial, UE4 Slide Puzzle by Nicholas Thompson. Halfway through the second tutorial, I found out that the blocks / tiles wouldn't respond to my clicks. For example, when I ...
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2
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How can I to get an animation to be triggered by proximity of a mesh actor (an object)?
So I'm making my first build in Unreal 4 using Blueprint. The "game" calls for the player character to grab a particular object (a static mesh actor) and bring it close to a door that will ...
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How could I prevent a player from cheating by taking a picture with their phone?
I'm making a game with a primary mechanic of a very limited amount of time that you can see a maze, and must navigate it blindly as much as possible to conserve your torch fuel. It's possible you ...
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Updating connected states in a "build the pipeline" puzzle game
I'm trying to make the pulse system in a "build the pipeline" puzzle game to check if tiles are connected to the starting tile.
There is a weird bug that prevents tiles on the right and tiles on the ...
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201
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How to make walls opaque in PuzzleScript
On the PuzzleScript home page, there is an example of an enemy (Eyeball) which, when you (Player) are directly in its line of ...
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UE4 - 2D puzzles in 3D game
I want to create a game where you walk around in 3D, and sometimes you can activate some kind of 2D puzzle. For example - you walk up to the door, and you can open it using lockpicks. The lockpick ...
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Algorithm to solve a battle in a card game
I am trying to write a solver for a sort of card game. I mainly do that for fun, and also to be able to learn a bit about the different types of algorithms I could use for this problem.
The rules of ...
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How to create a puzzle where the player needs to rotate hexagons to connect to the neighbors?
I was researching different puzzle ideas and came across a game called Warframe that requires the player to hack a console to progress further into the level.
The player has to spin around the ...
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Letter game board creation
I currently have a game concept similar to the mobile app Alphabetty where you are given a grid of letters and are tasked with spelling words. When you use a letter in a word, it disappears and new ...
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6
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How can I know if my puzzle game is always possible?
I've made a sort of a puzzle game where the goal is to get rid of all of the white tiles. You can try it at the end of the question.
Each time, the board is randomly generated with white tiles in ...
4
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1
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178
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How do I find out if this particular puzzle can still be solved?
A while ago, I made a simple game that involved swapping birds to combine them and release them to create points. The idea is that eventually, the birds would get stuck and your game is over, but I ...
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Generating Arrow Maze puzzles
I have picked this puzzle shown here as training in programming games.
In these mazes you follow the arrows. From each arrow you can move to
any of the arrows it's pointing to, in the same row, ...
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How do I build interesting mechanics-driven puzzles for my stealth game?
I'm currently working on a turn-by-turn puzzle stealth game (as a student group project), inspired by Tiny Heist. The basic mechanic is that every time the player moves a square / does a thing, every ...
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2
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6k
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How to detect matches in match-3 game?
I am working on a match 3 game where the number of matched cells matters
(if you match 3 then they just get removed, if you match exactly 4
then something happens, and if you match more than 4 ...
2
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1
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608
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Creating a Simple Puzzle resolution Algorithm
I develop a (really) simple puzzle game that asks you to join a point A to a B (enter/exit) using a ball and mechanisms that you can rotate to give the correct direction to the ball in order to join ...
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Solvable mazes that have contained cells
Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them?
I am using a visual language that uses self contained ...
2
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1
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273
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3d puzzle game generating levels
I want to create a puzzle game for my first year in college.
I will use OpeGL and C++.
The point of the game is to create a path between squares that have the same color, without making the paths ...
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1
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1k
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Maze or puzzle algorithm for something similar to noodles
Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
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2
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1k
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Creating puzzle on libGDX
Good afternoon. Help me please to add the code for the game. This game is puzzle. Everything works good, but I would like to have not just ordinary puzzles with numbers, but also the puzzle with a ...
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362
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How to visually represent a time span?
I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze.
This ...
47
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16
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8k
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How do I make educational games engaging not boring?
We make educational games for school students, age 7-18; we can't have any violence or blood in them.
I have scoured Google Play and YouTube for good examples of educational games.
So far I found ...
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11
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How can I stop players from cheating on puzzle levels by finding solutions on the web?
In a level based, puzzle-like, game, how can we prevent the gamers to be searching on the Internet for solutions to a specific level? I'd like to let players fairly compare their scores.
I've thought ...
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2
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218
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Procedural Turn Based Puzzle Generation?
Alright, we have a large set of possible moves (what the player is allowed to do). We also have a well defined state of success that defines the desired goal.
We want to generate a configuration where ...
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3
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1k
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Why do adventure game puzzles often have a single clue/solution?
When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
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1
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407
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AI for Minesweeper like game
I am currently developing a Puzzle/RPG game which works a little bit like Minesweeper.
You have a Field of Tiles and 2, 3 or 4 different colors from which you can choose. Now you have to uncover tiles ...
2
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1
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584
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Gamemaker - Change the fired bullets' direction using objects as guide
So I am trying to create a shooting-ship-puzzle game at sea on gamemaker. There is a playership that must shoot the enemy ships using only the available "whirlpools". There are many whirlpools in the ...
4
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3
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361
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Hinting at Steganography
I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
2
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1
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299
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How do I recognize squares, rectangles ... (like in TwoDots)?
I currently working on a small mobile game. Not a clone of TwoDots(!) but I need to recognize patterns like they do and I use the game as an example. How the game works? Players have to connect dots. ...
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3
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4k
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How can I do optimal pathfinding for a Tetris piece?
Imagine a standard Tetris board (10x20) using the standard set of 7 tetrominoes.
Given a Tetris game state and a target position, how can I find the optimal sequence of moves that will get the ...
9
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3
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17k
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How can I ensure a grid can be filled with Tetris-like pieces?
I'm thinking of making a puzzle game where the objective is to fill a grid with shaped puzzle pieces (for example, the classic Tetris shapes).
How can I go about generating a set of pieces that can ...
0
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2
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351
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Avoiding singletons for puzzle system [closed]
Say for instance I have a puzzle with 3 switches that need to be in some configuration (say all on) in one room, that opens a door in another, with a load screen separating, so I can't link the ...
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1
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220
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Approach to puzzle generation
I have a task in hand about making a puzzle generator, that can fill a game board with colored pearls, that then needs to be solved by the player.
The core rules are
Pearls are placed in a grid, ...
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1
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2k
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How to implement a hint-system for nearby matches (in a Match-3 puzzle game)?
Taking Candy Crush as an example:
In a Match-3 game, how would you figure out which nearby tiles are 1 move away from creating a match?
Do you basically have to do it by trial-and-error on every ...
3
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1
answer
236
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How do I make an XML-specified animation show completely?
I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
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2
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524
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How to be sure that a target goal in a match 3 game level will not be impossible?
This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game.
but there is a question rising in my mind.
when i will set goal to complete the level, how ...
2
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2
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233
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How can I manage complicated visual state over a simple model in puzzle games?
I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS)
The scenario is that you've got some sort of puzzle game with a simple game model. For a simple case,...
4
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3
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238
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Approaches to timed puzzle elements
I'm working on a side scrolling game that has a number of timed puzzle elements. As a simple example: I have a number of moving platforms that have been setup to transition in a pattern. Ideally I'd ...
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2
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152
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How to glow a UIButtons in sequence
I am working on a memory based matching puzzle game. For that I need to glow buttons in a sequence that's generated randomly.
I am glowing the buttons by changing its background images. I'd like to ...
2
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2
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676
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How do I make a puzzle piece move smoothly between locations?
I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
0
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1
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2k
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What is the approach of creating an image puzzle game with libgdx
I would like to create a game which consists of taking a random image, slicing it up into some number of pieces (according to a selected difficulty) and letting the player solve the puzzle.
I've ...
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2
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2k
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Layer depth problem
I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle.
I ...