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Questions tagged [console]

Console in game development usually refers to entertainment computer systems. For text based games using command line console consider using 'text-based' tag.

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I'm rather new to video game development, as I have only released one indie game on the web. Every time I have demonstrated the game at a public event, it has always received some kind of reception. ...
Azariah Easey's user avatar
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1 answer
827 views

My gf has an Xbox One, and I wanted to surprise her with a custom Xbox One game. Are XDKs still being retailed? How much do you estimate the cost? How old do you have to be to purchase one? I'd ...
Landen Ty's user avatar
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295 views

I'll go straight to the point: I'm getting many errors when installing Hybrid Renderer for my DOTS project. I have no idea what to do. I haven't installed any other packages because there were already ...
Pedro Heck's user avatar
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0 answers
91 views

I'm working at a game industry and my company's planning on releasing some games for consoles (PS, Nintendo Switch). I'm wondering if we should integrate some kind of custom crash reporting system ...
Michael's user avatar
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1 answer
567 views

I have this issue where somehow I accidentally got the console window separated from the window that all unity things are n, so it floats around, blocking the unity screen behind it, as shown below: ...
GiantOarfish's user avatar
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1 answer
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Hay folks, i pray for everyone's wellbeing. I want to ask a question that whenever i enter playmode in unity, error message is displayed even though there is nothing in the console. This doesn't get ...
Robert Polomon's user avatar
2 votes
2 answers
3k views

I am a game developer who has always loved the GameCube system. I've been developing games since 2017 and have been self-teaching and learning various coding languages. I know it's officially ...
Caden Mitchell's user avatar
1 vote
1 answer
688 views

I'm working as an educator - I am wondering is there any way to wrap the text of lines output from the Unity editor console?... Thanks!
Evan Ricard's user avatar
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2 answers
1k views

Is there a standard number of bytes a Game Boy game would have to store (battery backed up) save data? If not a standard, is there an common size, or a few examples of save data sizes? If Game Boy ...
Goose's user avatar
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2 answers
986 views

I am getting console errors that only have a timestamp. I am running Unity 2019.1.9f1 on Ubuntu 19.04. I have installed dotnet core 2.2.5 on my machine. Here is the full error log: https://pastebin....
Andrew Boyley's user avatar
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As an example, the N64 has a notorious 4kb texture cache. Could someone sap another 4kb (or more) from the system's RAM or the Expansion Pak and use that as texture cache space? If so, would it be ...
Roy Moore's user avatar
1 vote
1 answer
2k views

my unity project keeps crashing and it does not let me read the exception error, I am wondering if there is a way to read the unity console externally outside of unity. Any pointers will be highly ...
NAnn's user avatar
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2 answers
727 views

I am writing a game in a c++ console application. I would like to detect whether or not there is a collision between two objects, and displace them accordingly. All sprites are simply strings drawn on ...
Andrew Pratt's user avatar
1 vote
1 answer
84 views

I wanted to incorporate changing location in an rpg, so I began by creating a class Location and assign every Location to a multi-dimensonal array, like so: ...
Sir Maxwell 's user avatar
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I am new to c# game development and just start. I decided to start with the basics, Console Applications. I am try trying to recreate a game created by Lincoln Li and it's called Mr Sprinkle's Great ...
Jami Rocha's user avatar
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1 answer
94 views

I am setting up a grid of tiles (2d sprites) in Unity with this code: ...
Uknowho's user avatar
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32 votes
4 answers
11k views

There are several companies that develop their games for one console only (Playstation or XBox). Why and how are they doing this? Shouldn't there be more sales when they publish it for PC/PS/Xbox? ...
Jurik's user avatar
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0 votes
2 answers
388 views

Sorry if the title isn't self explanatory. I've worked previously on the development of many small indie games for computers, but never really bothered on developing anything for a console, until ...
user3807877's user avatar
7 votes
3 answers
31k views

A number of bits is often used to qualify some video game consoles: Master System and NES/Famicon are 8 bits systems, Megadrive/Genesis is a 16 bits system, etc. What do this number actually represent ...
wip's user avatar
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2 votes
2 answers
505 views

I create a Window XNA game project from the template in Visual studio 2015. Then I right click and set the property to console application because I think it is convinient to use Console.WriteLine() ...
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2 votes
1 answer
344 views

I am an indie game developer and I wish to build games using C++ and OpenGL for game consoles. I've read that there are strict requirements for developing games for some consoles. So does anybody know ...
user74225's user avatar
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0 answers
57 views

I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register ...
Amit Ofer's user avatar
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3 votes
1 answer
163 views

I'm trying to get my head around how to create a debug console and have a hard problem to figure out how it access different objects in my game. Say for example I want the console to be able to: ...
user1776562's user avatar
9 votes
3 answers
12k views

I'm thinking on technical design for a game/game engine using OpenGL, and I wonder if there is any recent consoles (Xbox360, PS3, Wii U, Xbox one and PS4) that I could work with if I do so. I found ...
Aracthor's user avatar
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1 vote
0 answers
36 views

I hope this isn't too general, so I apologize in advance if so. I am creating a console text adventure game. I essentially have many monsters, one per room at the moment. I also have a God object/...
tchock's user avatar
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3 votes
1 answer
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I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
Accurate's user avatar
0 votes
1 answer
138 views

I have problem in very simple console app, code looks like this. int x - player moving and changing axis "x" and I want make full history of moving via array. See code(only example) below... Thank ...
Masherák's user avatar
4 votes
0 answers
372 views

Say I have a game which has lots objects (NPCs, monsters, etc.), I want a console so I can change the variables of the objects (like changing HP for example), how could I embed python into my program, ...
bboy3577's user avatar
  • 153
4 votes
1 answer
2k views

I've seen some cheap gaming consoles on Amazon, and I was wondering if it would be terribly difficult to put my RPG Maker game on it. Basically, a while ago, the creator of a never-solidifying game ...
Uli Troyo's user avatar
0 votes
2 answers
2k views

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
tomhardyboy's user avatar
2 votes
3 answers
2k views

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like ...
Vittorio Romeo's user avatar
-1 votes
1 answer
8k views

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
Ashutosh's user avatar
  • 103
5 votes
1 answer
349 views

Considering that some game platforms are under NDA and that publishing code publicly using their SDK is not allowed, how do game engine usually manage keeping plugins for different platforms separated?...
nialna2's user avatar
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3 votes
1 answer
1k views

In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens. I ...
tigrou's user avatar
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26 votes
5 answers
28k views

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
Bloodcount's user avatar
-1 votes
1 answer
191 views

There are a lot of new (micro) consoles with Android inside coming soon or already there (OUYA for example). My question is: why use Android and not another OS as base for these consoles? I assume ...
Klaim's user avatar
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3 votes
1 answer
400 views

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
mm24's user avatar
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-3 votes
2 answers
3k views

So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
Helder Novais's user avatar
3 votes
3 answers
4k views

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
Elliott's user avatar
  • 473
0 votes
2 answers
200 views

I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
user1873947's user avatar
0 votes
4 answers
924 views

XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way. Should I just go the DirectX route ...
user avatar
32 votes
4 answers
6k views

Is it only a matter of code optimization? Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game? Are computer graphics breakthroughs ...
Roberto's user avatar
  • 740
37 votes
4 answers
10k views

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
MulletDevil's user avatar
4 votes
3 answers
3k views

Why and in which way should I incorporate console logging into my small sized games? I use Java and C++. With console logging I mean things like this:
Oskar's user avatar
  • 387
10 votes
2 answers
3k views

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
ApoorvaJ's user avatar
  • 933
2 votes
4 answers
4k views

I have overhead, several times, that templates should not be used on video game consoles; however, I never heard why, or understood why. Why shouldn't templates be used on video game consoles, and if ...
chadb's user avatar
  • 485
3 votes
4 answers
550 views

In theory, is it possible to locate an Internet-connected console? After all, Google Maps can find my computer's location. Can a console connected to the Internet be found in the same or a different ...
Dollarslice's user avatar
  • 3,490
20 votes
2 answers
5k views

Why do console game developers use large files to store game data instead of small files like on PC? Less streams in memory? Need to access file tree many times? Other reason?
Triang3l's user avatar
  • 606
3 votes
3 answers
967 views

As an independent developer, I would like to know what platforms I can use to reach what consoles, and under what prices. I'm assuming a small team (1-3 people) and low or non-existent budget (under $...
8 votes
3 answers
4k views

I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...
Fault's user avatar
  • 287