Questions tagged [project-management]
The process of tracking progress and measuring success of a series of related tasks.
74 questions
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9
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Anxious about possibly hitting bugs i can't solve and having to cancel my games
I've been doing game Dev for 5 months now and I've started small with following Pong and Flappy bird tutorials and other simple arcade games, and when I feel like I've reached a ceiling with the ...
1
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1
answer
357
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How do you manage shared assets and tools across a team and projects?
As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include:
Brushes and Alphas for Substance, Blender, Krita, etc
Custom Plugins for Maya
...
0
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1
answer
133
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Does an average professional game development project have a higher rate of bug occurrence than other fields? [closed]
Does game development's iterative, interactive, and multi-area nature make it more susceptible to the occurrence of bugs, compared to other fields such as desktop, web, and mobile software development?...
5
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1
answer
221
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Why are some gameplay systems set up to `exist in the world`, with full collision and kinematics, whereas others seem like `complex event timelines`
I wanted to ask a question I've always wondered about to the larger crowd of gamedevs out there:
Why is there often a disconnect between the locomotion / kinematic systems that a player controls vs. ...
0
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2
answers
426
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Our designer refuses to work because of job official title [closed]
Our game contains comics to tell part of the story, and our comic designer says that he is not responsible for designing the characters in the comics because it is the job of the character designer.
...
1
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3
answers
440
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Can polishing the GUI be ever considered a part of making the MVP?
I've read and watched about the MVP:
Minimum Viable Product for RTS game?
What should be created first in a video game?
And of course the video everything on the subject links to
I'm trying to apply ...
29
votes
11
answers
12k
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Working hours and productivity expectations for game artists and programmers
I have a startup with a limited budget and have recently hired a programmer and an artist. Before they started the project, I set down a project roadmap with a lot of good documentation on what needs ...
2
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2
answers
229
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Going from a solo game project to a team project, how should I organize the new team and potential revenues?
I have been working on a game partial time for 2 years now, I've done the code and assets myself, but eventually I understood that I would not be able to have nice looking assets without spending a ...
2
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0
answers
53
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How can I integrate someone well into my project? [closed]
I am working alone, since over one year on a decent sized project... to speed up things i wanted to incorporate some friends into development, unfortunately i never did something like this before and ...
39
votes
4
answers
7k
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How to know if one game idea is more worth pursuing than another?
Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
4
votes
1
answer
294
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How to incorporate (agile) user stories with specs into game development?
It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
8
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3
answers
2k
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Method to size game content
I'm developing a game with quite a rich story. I'm not sure if I'll have enough time or money to make a level for each part of this story.
Is there a common method among designer to manage this ...
7
votes
1
answer
245
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How to work with different artists sequentially?
Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
0
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1
answer
115
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Where to start in a project after the design phase? [closed]
I want to start a new project but I'm a beginner. I already have most of the ideas in terms of gameplay, lore,... I have written pages of notes and concepts about the game. Basically, I know most of ...
3
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2
answers
4k
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How do you manage / collaborate on a project in Unreal with Developers and Designers?
We have a team of 3 designers and 2 developers with no prior industry experience working on a Unreal Engine 4 project. The designers will be creating assets & laying the scene out in the editor ...
-1
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1
answer
112
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Is knowing Microsoft Office programs a plus for game producers or do they have to know them well?
I've been told that they should know them, but I've also been told that it's a plus.
1
vote
1
answer
97
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How to be two while creating game assets
A friend and I are developing our first game, he as a graphic artist and I as a developer.
I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
1
vote
1
answer
328
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Game build in unity3d project transfer from a previous developer
Can someone help or give me some idea what are the necessary deliverables from a previous developer that I need to ask regarding the game project transfer?
The situation is, there is a company that ...
1
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0
answers
203
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what file architecture to follow while uploading an sdl based C++ project to Github? [closed]
I created this sdl game containing header files source files and graphics files including tilemaps .
I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
11
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3
answers
3k
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What should be created first in a video game? [closed]
When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc)?
9
votes
1
answer
3k
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How to nest one Unity project into another?
I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course:
Each tutorial is a separate Unity project that can be loaded up, allowing the student ...
1
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2
answers
235
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How can you effectively filter your community feedback?
I am not asking for myself, I am asking for someone else who will likely not read this question because he is too busy reading his email, but I am sure that this question will be of a lot of value to ...
35
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4
answers
10k
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Why are so many games not fully voiced?
I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
1
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1
answer
476
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MMO pricing model
How do companies that have a monthly subscription come up with what the monthly price will be? For example Blizzard worked on WoW for many years and then came up with $15/mo. What all goes into ...
-3
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1
answer
111
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Does Holacracy help new game development teams? [closed]
I am setting up a game development team in my university, and we have an interest in making a strategic game based on simple graphics. My question is in relation to the management of the team. It has ...
26
votes
3
answers
8k
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How do teams prevent overwriting work in source files? [closed]
It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented?
Let's say developer one is working on <...
0
votes
1
answer
57
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Are there such things as online development projects? [closed]
I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
0
votes
1
answer
239
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How can I work on a game that I don't like? [closed]
I started making a game with a friend, and I want to see it through. But the deeper we get into the project, the more I dislike the game.
How can I stay motivated and keep getting things done, if I ...
2
votes
3
answers
459
views
How to manage game objects, npcs, items? [closed]
i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun.
Now i have encountered a relatively huge problem, with further ...
-1
votes
1
answer
177
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Do you plan before or improvise? [closed]
- Transferred to chat -
Lately I have found myself browsing Unity3D's asset store and in the complete projects and I was thinking if it is more effective
to get for example an infinite runner ...
2
votes
1
answer
8k
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Structure of Visual C++ Projects in Visual Studio [closed]
In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
3
votes
1
answer
400
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Kickstarter and 2D smartphone games
I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
6
votes
4
answers
2k
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How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?
Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
0
votes
0
answers
58
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Finding collaborators to work on projects [duplicate]
I'm wondering what are good ways to find people you can work with on indie projects.
Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
3
votes
1
answer
488
views
What can I do to get audio into my game legally? [closed]
If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
124
votes
12
answers
19k
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Has piracy ever resulted in a developer getting shut down?
Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
6
votes
3
answers
590
views
How should we determine which portions of the game to develop first? [closed]
We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make:
HUD(Heads-up Display) System
EXP/Leveling System
Combat and Navigation System
...
55
votes
6
answers
8k
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How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
7
votes
1
answer
3k
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How to structure (the code in) a multiplayer game
I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
35
votes
1
answer
2k
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How to deal with "level design creep?"
Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2
answers
205
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Good Tools & Methodologies for designing Game Arch
I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
5
votes
4
answers
2k
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What is the breakdown of jobs in game development? [closed]
There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
0
votes
1
answer
243
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Technical manager vs. Lead programmer [closed]
Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ?
Suppose a medium-size team ...
-3
votes
1
answer
479
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Starting a game project [duplicate]
Possible Duplicate:
Where can I find indie “teams”
I already know this is probably not the right place to ask and, if you think this question does not belong here, please delete it. So,...
4
votes
3
answers
374
views
How do you assign a value of different roles in a game design project?
A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
1
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2
answers
3k
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What should deliverables for a school game project be?
I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables.
I cannot think of what "...
7
votes
1
answer
296
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How can cooperation be encouraged in and after a game jam?
The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
3
votes
0
answers
3k
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How can teams collaborate on Unity 3D projects? [duplicate]
With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
5
votes
1
answer
368
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Project development in a long distance Indie Dev environment
Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
51
votes
9
answers
9k
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What kind of project management should a solo developer project use?
I’m working by myself on a game project whose development could be separated into 3 independent parts (map generation, the “overworld” engine, and the battle engine), but as the development progresses,...