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Questions tagged [project-management]

The process of tracking progress and measuring success of a series of related tasks.

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17 votes
9 answers
8k views

I've been doing game Dev for 5 months now and I've started small with following Pong and Flappy bird tutorials and other simple arcade games, and when I feel like I've reached a ceiling with the ...
buzzbuzz20xx's user avatar
1 vote
1 answer
357 views

As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include: Brushes and Alphas for Substance, Blender, Krita, etc Custom Plugins for Maya ...
Echoleta's user avatar
  • 143
0 votes
1 answer
133 views

Does game development's iterative, interactive, and multi-area nature make it more susceptible to the occurrence of bugs, compared to other fields such as desktop, web, and mobile software development?...
Sarchophagi's user avatar
5 votes
1 answer
221 views

I wanted to ask a question I've always wondered about to the larger crowd of gamedevs out there: Why is there often a disconnect between the locomotion / kinematic systems that a player controls vs. ...
aransley's user avatar
  • 124
0 votes
2 answers
426 views

Our game contains comics to tell part of the story, and our comic designer says that he is not responsible for designing the characters in the comics because it is the job of the character designer. ...
Kinan GH's user avatar
1 vote
3 answers
440 views

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...
gaazkam's user avatar
  • 977
29 votes
11 answers
12k views

I have a startup with a limited budget and have recently hired a programmer and an artist. Before they started the project, I set down a project roadmap with a lot of good documentation on what needs ...
user avatar
2 votes
2 answers
229 views

I have been working on a game partial time for 2 years now, I've done the code and assets myself, but eventually I understood that I would not be able to have nice looking assets without spending a ...
deKajoo's user avatar
  • 121
2 votes
0 answers
53 views

I am working alone, since over one year on a decent sized project... to speed up things i wanted to incorporate some friends into development, unfortunately i never did something like this before and ...
genaray's user avatar
  • 517
39 votes
4 answers
7k views

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
Ultra Gamer's user avatar
4 votes
1 answer
294 views

It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
piojo's user avatar
  • 602
8 votes
3 answers
2k views

I'm developing a game with quite a rich story. I'm not sure if I'll have enough time or money to make a level for each part of this story. Is there a common method among designer to manage this ...
ArkDeus's user avatar
  • 191
7 votes
1 answer
245 views

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
TechnoSam's user avatar
  • 191
0 votes
1 answer
115 views

I want to start a new project but I'm a beginner. I already have most of the ideas in terms of gameplay, lore,... I have written pages of notes and concepts about the game. Basically, I know most of ...
Hawker65's user avatar
  • 101
3 votes
2 answers
4k views

We have a team of 3 designers and 2 developers with no prior industry experience working on a Unreal Engine 4 project. The designers will be creating assets & laying the scene out in the editor ...
TtT23's user avatar
  • 145
-1 votes
1 answer
112 views

I've been told that they should know them, but I've also been told that it's a plus.
Sebastian Nen-Calamar's user avatar
1 vote
1 answer
97 views

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
FloFu's user avatar
  • 392
1 vote
1 answer
328 views

Can someone help or give me some idea what are the necessary deliverables from a previous developer that I need to ask regarding the game project transfer? The situation is, there is a company that ...
aloxvi's user avatar
  • 25
1 vote
0 answers
203 views

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
Aakash's user avatar
  • 11
11 votes
3 answers
3k views

When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc)?
Angel Politis's user avatar
9 votes
1 answer
3k views

I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course: Each tutorial is a separate Unity project that can be loaded up, allowing the student ...
House's user avatar
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1 vote
2 answers
235 views

I am not asking for myself, I am asking for someone else who will likely not read this question because he is too busy reading his email, but I am sure that this question will be of a lot of value to ...
Philipp's user avatar
  • 123k
35 votes
4 answers
10k views

I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
uliwitness's user avatar
  • 1,237
1 vote
1 answer
476 views

How do companies that have a monthly subscription come up with what the monthly price will be? For example Blizzard worked on WoW for many years and then came up with $15/mo. What all goes into ...
user441521's user avatar
-3 votes
1 answer
111 views

I am setting up a game development team in my university, and we have an interest in making a strategic game based on simple graphics. My question is in relation to the management of the team. It has ...
Kári Gunnarsson's user avatar
26 votes
3 answers
8k views

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on <...
Ethan Webster's user avatar
0 votes
1 answer
57 views

I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
Snowflake's user avatar
  • 101
0 votes
1 answer
239 views

I started making a game with a friend, and I want to see it through. But the deeper we get into the project, the more I dislike the game. How can I stay motivated and keep getting things done, if I ...
AurebeshX's user avatar
2 votes
3 answers
459 views

i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
Gntem's user avatar
  • 143
-1 votes
1 answer
177 views

- Transferred to chat - Lately I have found myself browsing Unity3D's asset store and in the complete projects and I was thinking if it is more effective to get for example an infinite runner ...
NikosX's user avatar
  • 47
2 votes
1 answer
8k views

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
sm81095's user avatar
  • 543
3 votes
1 answer
400 views

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
mm24's user avatar
  • 886
6 votes
4 answers
2k views

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
user avatar
0 votes
0 answers
58 views

I'm wondering what are good ways to find people you can work with on indie projects. Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
nialna2's user avatar
  • 930
3 votes
1 answer
488 views

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
yuritsuki's user avatar
  • 1,257
124 votes
12 answers
19k views

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
yuritsuki's user avatar
  • 1,257
6 votes
3 answers
590 views

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
John Leonard's user avatar
55 votes
6 answers
8k views

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
Panda Pajama's user avatar
  • 13.5k
7 votes
1 answer
3k views

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
Cody Smith's user avatar
35 votes
1 answer
2k views

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
jzx's user avatar
  • 3,845
0 votes
2 answers
205 views

I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
Kubi's user avatar
  • 163
5 votes
4 answers
2k views

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
Destry Ullrich's user avatar
0 votes
1 answer
243 views

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team ...
Emadpres's user avatar
  • 940
-3 votes
1 answer
479 views

Possible Duplicate: Where can I find indie “teams” I already know this is probably not the right place to ask and, if you think this question does not belong here, please delete it. So,...
Enrico Tuttobene's user avatar
4 votes
3 answers
374 views

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
Awesomania's user avatar
1 vote
2 answers
3k views

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what "...
steller's user avatar
  • 13
7 votes
1 answer
296 views

The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
Derek's user avatar
  • 714
3 votes
0 answers
3k views

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
nosferat's user avatar
  • 822
5 votes
1 answer
368 views

Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
ZeunO8's user avatar
  • 699
51 votes
9 answers
9k views

I’m working by myself on a game project whose development could be separated into 3 independent parts (map generation, the “overworld” engine, and the battle engine), but as the development progresses,...
lezebulon's user avatar
  • 1,422