Skip to main content

Questions tagged [havok]

Filter by
Sorted by
Tagged with
4 votes
0 answers
81 views

I'm developing a mod for a closed source game, which rewrites the netcode and game state handling systems to use GGPO. Working on the state save/load systems, I'm noticing a lot of issues dealing with ...
MetalCrow's user avatar
2 votes
2 answers
11k views

I found out that Microsoft purchased the Havok physics engine. Where can I get it for Windows Visual Studio 2015 Community? I tried to look around, but I could not find anything for the latest ...
Catonx18's user avatar
1 vote
1 answer
189 views

today I want to ask a question about Havok Physics 2012. My havok version is 2014.1.0-r1 (x86 SIMD version), and I'm using Visual Studio 2012 on Windows 8. My problem is, that once I add a rigid ...
James0124's user avatar
  • 230
1 vote
1 answer
173 views

I want to ask a question about D3DXMATRIX and D3DXMATRIXA16, and how to use them with Havok Physics. I'm using Visual Studio ...
James0124's user avatar
  • 230
9 votes
1 answer
4k views

I'm trying to place a non-static pot (RuinsPot01) on a table (RuinsAltar) with the Havok simulation. I place the pot a little ...
Max Kielland's user avatar
3 votes
2 answers
273 views

I'm interrested in Havok's Project Anarchy as I plan to learn how to make 3D Games, so I've done some research and it seems focused on mobile platforms. So before I engage myself I would like to know ...
Chedy2149's user avatar
  • 135
0 votes
2 answers
1k views

The Havok games SDK is cross platform and supports android according to this link http://www.havok.com/solutions/mobile-game-developers I want to explore the sdk but don't know from where to begin, ...
Mina Wissa's user avatar
6 votes
1 answer
2k views

So typically Havok works best with normal human sized objects with a gravity of 9.8m/s^2 and dealing with everything in meters. In my Game though there will be a large variety of scales from ...
David Young's user avatar
  • 3,330
3 votes
1 answer
1k views

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
David Young's user avatar
  • 3,330
4 votes
4 answers
2k views

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
Aidan Knight's user avatar
3 votes
1 answer
1k views

Kynapse Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Havok ...
David Young's user avatar
  • 3,330