Questions tagged [simd]
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9 questions
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How to implement MLAA (like SIMD-based approach by Intel)?
I'm looking for previously available public source code sample what was originally posted here https://www.intel.com/content/www/us/en/developer/articles/code-sample/morphological-antialiasing-mlaa-...
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Should I use AVX intrinsics or avoid them if possible?
I am working on a C++ game engine (target: Windows PCs). I have a CPU bottleneck that could use AVX to speed things up. It is not a must, but I also don't want to miss out on the opportunity, if AVX ...
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SIMD and Inverse Tangent
I'm calculating spherical UV coordinates in a loop, trying to get GCC to vectorize the code.
Here's a compile-able example of what it looks like.
...
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How to use 3D transformation matrices with GLM old version that has simd functions
I need matrix 3D transformation, model transformation i.e scale-rotate-translate and then that model into world space so model-projection-view matrices.
I need it with GLM specified simd vectors and ...
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How to use GLM Simd using GLM version 0.9.8.2?
I am new user for GLM, can somebody guide me how to use GLM SIMD using its version 0.9.8.2.
According to its Manual using #define GLM_FORCE_SSE2
For example, if I write:
...
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1
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Havok Physics : "hkQuaternionf not normalized/invalid!" when hkpWorld::stepMultithreaded()
today I want to ask a question about Havok Physics 2012.
My havok version is 2014.1.0-r1 (x86 SIMD version), and I'm using Visual Studio 2012 on Windows 8.
My problem is, that once I add a rigid ...
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1
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16-byte aligned matrix in DirectX9 and D3DX with Havok Physics 2012
I want to ask a question about D3DXMATRIX and D3DXMATRIXA16, and how to use them with Havok Physics.
I'm using Visual Studio ...
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Should SIMD be used by people who are new to game development?
I have been learning game development, using C++ and OpenGL, for about 4-5 months. Before that I used to program in C# and the .NET platform(about a year). So, I consider myself new to game ...
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SIMD C++ library [closed]
In the past, I've used Visual Studio with the DirectX XNA math library. Now, I'm using the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?