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I'm looking for previously available public source code sample what was originally posted here https://www.intel.com/content/www/us/en/developer/articles/code-sample/morphological-antialiasing-mlaa-...
Tim's user avatar
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1 vote
2 answers
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I am working on a C++ game engine (target: Windows PCs). I have a CPU bottleneck that could use AVX to speed things up. It is not a must, but I also don't want to miss out on the opportunity, if AVX ...
Gergely Bertalan's user avatar
1 vote
1 answer
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I'm calculating spherical UV coordinates in a loop, trying to get GCC to vectorize the code. Here's a compile-able example of what it looks like. ...
tay10r's user avatar
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0 answers
441 views

I need matrix 3D transformation, model transformation i.e scale-rotate-translate and then that model into world space so model-projection-view matrices. I need it with GLM specified simd vectors and ...
Aiman Shaikh's user avatar
2 votes
2 answers
6k views

I am new user for GLM, can somebody guide me how to use GLM SIMD using its version 0.9.8.2. According to its Manual using #define GLM_FORCE_SSE2 For example, if I write: ...
Aiman Shaikh's user avatar
1 vote
1 answer
189 views

today I want to ask a question about Havok Physics 2012. My havok version is 2014.1.0-r1 (x86 SIMD version), and I'm using Visual Studio 2012 on Windows 8. My problem is, that once I add a rigid ...
James0124's user avatar
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1 answer
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I want to ask a question about D3DXMATRIX and D3DXMATRIXA16, and how to use them with Havok Physics. I'm using Visual Studio ...
James0124's user avatar
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1 vote
2 answers
1k views

I have been learning game development, using C++ and OpenGL, for about 4-5 months. Before that I used to program in C# and the .NET platform(about a year). So, I consider myself new to game ...
Tsvetan's user avatar
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14 votes
6 answers
14k views

In the past, I've used Visual Studio with the DirectX XNA math library. Now, I'm using the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?
itun's user avatar
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