Questions tagged [intel]
Questions specific to running games on Intel hardware (integrated graphics chips, processors, etc).
9 questions
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How to implement MLAA (like SIMD-based approach by Intel)?
I'm looking for previously available public source code sample what was originally posted here https://www.intel.com/content/www/us/en/developer/articles/code-sample/morphological-antialiasing-mlaa-...
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Game not responding on different computer with Intel graphics
I have a game that uses SDL2 and OpenGL 3.3 with Visual Studio. It runs fine on the computer that built it, but it did not work on other Windows computers.
Initially, it would complain about missing ...
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RWTexture3D in Compute Shader on Intel HD 4000
I'm having some weird issues running a Compute Shader with DirectX 11 on an Intel HD 4000 GPU.
The goal is to write different shapes into a DXGI_FORMAT_R32_FLOAT 3D Texture with a size of ...
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Why does Intel Graphics Monitor crash after I set a depth stencil state in my Direct3D 11 application?
I'm programming a managed Direct3D 11 application with SlimDX. I want to use Intel Graphics Monitor to capture draw calls for a single frame. When I try to set a depth stencil state my application ...
4
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How do I get GLEW to use my Nvidia GPU instead of an integrated Intel card?
I'm new to graphics programming, though not to coding generally. I've been learning opengl from the OpenGL Superbible, 6th Edition. I was trying out the shader examples from the book but couldn't get ...
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Why does my machine render OpenGL using my onboard chipset instead of my graphics card?
I'm following an OpenGL tutorial series at opengl-tutorial.org, but have run into a problem:
The following lines:
...
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2
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How do I make objects' speeds appear the same despite screen resolution?
I'm working on my HTML5 game with Intel XDK. I'm stuck on making all devices display the same number of frames per second.
The first generation iPad has a screen resolution of 1024 pixels ...
2
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1
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Viewport Pixels trouble - Intel XDK
I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively.
When adding my text at 150 pixels down ...
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Get video chipset manufacturer in Direct3D
I'd need to know if the video chipset Direct3D runs on is from Nvidia, AMD or Intel.
Is there a way to do that?