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Questions tagged [intel]

Questions specific to running games on Intel hardware (integrated graphics chips, processors, etc).

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I'm looking for previously available public source code sample what was originally posted here https://www.intel.com/content/www/us/en/developer/articles/code-sample/morphological-antialiasing-mlaa-...
Tim's user avatar
  • 11
1 vote
1 answer
251 views

I have a game that uses SDL2 and OpenGL 3.3 with Visual Studio. It runs fine on the computer that built it, but it did not work on other Windows computers. Initially, it would complain about missing ...
Eric's user avatar
  • 41
2 votes
0 answers
504 views

I'm having some weird issues running a Compute Shader with DirectX 11 on an Intel HD 4000 GPU. The goal is to write different shapes into a DXGI_FORMAT_R32_FLOAT 3D Texture with a size of ...
Lukas F.'s user avatar
  • 121
0 votes
0 answers
52 views

I'm programming a managed Direct3D 11 application with SlimDX. I want to use Intel Graphics Monitor to capture draw calls for a single frame. When I try to set a depth stencil state my application ...
P. Avery's user avatar
  • 575
4 votes
1 answer
5k views

I'm new to graphics programming, though not to coding generally. I've been learning opengl from the OpenGL Superbible, 6th Edition. I was trying out the shader examples from the book but couldn't get ...
MyStackOverflowAccount's user avatar
10 votes
3 answers
27k views

I'm following an OpenGL tutorial series at opengl-tutorial.org, but have run into a problem: The following lines: ...
Blake's user avatar
  • 213
0 votes
2 answers
367 views

I'm working on my HTML5 game with Intel XDK. I'm stuck on making all devices display the same number of frames per second. The first generation iPad has a screen resolution of 1024 pixels ...
nats0128's user avatar
  • 121
2 votes
1 answer
886 views

I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively. When adding my text at 150 pixels down ...
nats0128's user avatar
  • 121
4 votes
1 answer
4k views

I'd need to know if the video chipset Direct3D runs on is from Nvidia, AMD or Intel. Is there a way to do that?
Laurent Couvidou's user avatar