Questions tagged [narrative-design]
Narrative design is the art of crafting the world, characters and story for a game and finding the right game design tools to convey it.
9 questions
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Do customizable blank-slate protagonists limit the narrative potential of action RPGs?
I am examining protagonist design in action RPGs, and my conclusion so far is that fixed, authored protagonists consistently allow for deeper and more effective storytelling than blank-slate ...
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Making games for yourself with a story?
I want to develop games for myself. Sadly, I'm limited to making text-based things (though this does have some practical benefits). The biggest limitation though is none of my games can really have a '...
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Storytelling in a DOOM style game
What if you have storytelling elements - nothing too complicated or convoluted, but you have a doom like game?
How can you convey the story through the medium?
I am saying specifically Doom like game, ...
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In a visual novel game with optional sidequests, how to encourage the sidequests without requiring them?
Context
I'm working on a small visual novel-style game, telling the story of a defense attorney and investigator. The story is split into chapters, with each chapter being a new case, and there are ...
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How does one first draft a linear visual novel plot?
I’m making a linear visual novel with partial interactivity that allows the player to influence small portions of the story, but I just want to know how one goes about drafting something like that. ...
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In a visual novel game, What makes a story immersive?
I am planing to make a Visual Novel Game using RenPy and was wondering, how do I make the story immersive to the players playing?
In this Horror Game, there will be drama, thrill and mystery to solve....
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Why don't game developers change game stories after launch? [closed]
Game developers have shown willing to remove and add game features, change art assets and remake parts of their games in following updates, but why don't they ever change the plot? Some times parts ...
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Agency versus story
What are good ways to reconcile a desire to allow the user to have freedom of choice and have their choices affect the world, with the desire to be able to have a story without the player 'ruining' it?...
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Managing a complex game storyline or quests system
What kind of methods are best used managing complex story lines in a game? A simple story is basically linear line with stops, so that would not be that difficult, but a more complex one is basically ...