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Questions tagged [quests]

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22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
1 vote
2 answers
279 views

I'm working on an open-world game and exploring procedural generation to design dynamic quests. The goal is to make quests feel connected and impactful, rather than randomly generated or repetitive. ...
ZOMBIE_JERKY's user avatar
0 votes
1 answer
663 views

I have recently run into errors when building my Unity VR app for the Meta Quest 2 - and I wanted to check my understanding of something - from everything I've found it sounds like there is a max file ...
user3046771's user avatar
0 votes
1 answer
159 views

I am using Postgres to create an Online RPG. I am creating a game and I want quests to be as variable as possible. I am wondering if JSONB is the solution. The alternative is to create a bunch of ...
bezzoon's user avatar
  • 105
13 votes
2 answers
6k views

More often than not, 2D and 3D games markup interactive NPCs (and objects) with the exclamation mark symbol. Typically yellow. But of course, sometimes it's an "i" or a small cloud, or other ...
Kromster's user avatar
  • 10.7k
3 votes
1 answer
656 views

I've been fascinated by this talk ever since I watched it: GDC Vault Jon Ingold (Inkle) - Narrative Sorcery: Coherent Storytelling in an Open World It proposes an implementation to simplify the ...
Daniel Kaplan's user avatar
1 vote
1 answer
158 views

I'm having a planning issue with writing quests for my game. Let me give an example: During one of the steps of a quest, the player is sent to a nightclub to ask some questions. There are several ways ...
Luke B.'s user avatar
  • 1,031
1 vote
1 answer
561 views

Lately I've been working on a FPS game with a storyline in unity and I've encountered something that has been making my head explode for days. My objective is to be able to force the player to do a ...
Estronduu's user avatar
15 votes
5 answers
5k views

Context I'm working on a small visual novel-style game, telling the story of a defense attorney and investigator. The story is split into chapters, with each chapter being a new case, and there are ...
Sciborg's user avatar
  • 604
3 votes
0 answers
351 views

I have this quest manager script where I store all my quests for easy duplication. I'm adding a feature that gives the player the option to see his/her current to-do quest. The first thing I ...
Nicole James Cresencio's user avatar
7 votes
1 answer
3k views

I'm trying to create a quest (in RPG Maker MV) where the player has to collect 35 berries. But when I go to create the conditional branch, this is what I see: It does not let me add a number limit, ...
sketcherskt's user avatar
4 votes
2 answers
2k views

I'm creating an online RPG game and I've been looking around for a way to save players' progressions in quests in MySQL. I've been looking at Pim Jager's answer answer for a while and I've come to the ...
Niels van Dam's user avatar
1 vote
1 answer
584 views

I want to generate missions out of more or less predefined smaller chunks. Example mission structure: Mission type: Rescue Travel through forest Gather intel Choice: Sneak into castle (if it fails, ...
SpacemanSpiff's user avatar
3 votes
2 answers
440 views

I want to build a quest system in PHP. My idea so far was to create quests based on a class and write two functions for every quest: One is checking if its activated, the other will check the progress....
Standard's user avatar
  • 495
4 votes
2 answers
3k views

This question in very similar to this question, however I am still confused about how one would implement a story and quests in a finite state automaton RPG. This is my first game that I am making (...
James's user avatar
  • 183
6 votes
2 answers
2k views

I am developing a quest system for a game and am looking for the most abstract way to go about connecting the system to the NPC conversation system. This isn't much of a question about the code to do ...
Jmrapp's user avatar
  • 221
3 votes
1 answer
2k views

I've started working in a quest system for my game, but I stumble in a zone where I have to many, if/else conditions to handle a quest, whether you have X and Y item in your inventory, whether you ...
f.rodrigues's user avatar
2 votes
2 answers
855 views

Are there any format for storing quest data that can be processed independently by third-party tools? I don't want to code quests in code, because it will be hard to update and extend them, so I just ...
anatoly techtonik's user avatar
3 votes
4 answers
2k views

I'm currently working on a scriptable questing system. As for scripting, I will probably use JavaScript, but I'd appreciate some help with the design of the system. My first attempt essentially ...
OllieStanley's user avatar
4 votes
1 answer
4k views

Assume you're working on an RPG like Fallout and you have all sorts of flags and variables tracking the state of the world. Stuff like: Talked to NPC X Opened chest Y Completed quest 1 Visited some ...
Firas Assaad's user avatar
  • 3,554
1 vote
2 answers
218 views

We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
Bart van Heukelom's user avatar
1 vote
1 answer
675 views

I am looking for a way to include scrolling text boxes in a jMonkey game. I have, of course, looked around online and could not find any examples or libraries that fit. My goal is to have "quests" ...
john_science's user avatar
3 votes
2 answers
841 views

I am building a game in jMonkey (Java) and I have so far only used default quest text. But now I need to start populating a lot of quests with text. My design requires A LOT of quests texts. What is ...
john_science's user avatar
6 votes
1 answer
937 views

I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail. I'm trying to ...
Matt DiTrolio's user avatar
17 votes
2 answers
7k views

What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements? I am talking about software architecture (how generic should you be) and ...
jmp97's user avatar
  • 989
51 votes
14 answers
12k views

Kill X number of monsters. Gather Y number of items (usually by killing X number of monsters). Deliver this NPC's package to this other NPC who is far far away. etc. Yeah. These quests are easy ...
user384918's user avatar