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6 votes
Accepted

How to make MathNet.Numerics work with Unity?

I've been able to install NuGet packages (and in particular MathNet.Numerics) for Unity using this Plugin: https://github.com/GlitchEnzo/NuGetForUnity The instructions are in the repo's README, but ...
SharkWithLasers's user avatar
2 votes
Accepted

How to Correctly Declare Unity's New System Input as an Assembly Definition Reference

So, this is dumb, I ended up figuring it out. I didn't have to include InputSystem in Core, I had to include it in Character. I don't know why I was selecting the wrong one. So, double-check if it's ...
JShoe's user avatar
  • 75
2 votes
Accepted

SNES development: why bitplanes get scrambled?

When coding in assembly, it can be easy to mix up your data format. In this particular case, the assembly code is expecting the .pal and ...
Pikalek's user avatar
  • 13.4k
1 vote

After adding a new Assembly File the "Volume" class is no longer found

Adding these references to your AssemblyDefinition. Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Universal.Runtime
m m's user avatar
  • 11
1 vote

After adding a new Assembly File the "Volume" class is no longer found

The Volume class is part of the UnityEngine.PostProcessing namespace, so you will need to add a reference to the ...
Yovez's user avatar
  • 11
1 vote

creating assembly files for third party libraries

just found your question while checking if someone had built asmdefs for Megafiers. Since it was the top hit, I'll put mine here and have a stab at answering your question (although you've probably ...
Arakade's user avatar
  • 11
1 vote

Hardware for testing Mapper 30 NES homebrews

I have KrzysioCart with mapper 30 support and it plays fine. I have an old version with that special feature (not every KC version has it)... however, there is a new release of KrzysioCart with ...
mino's user avatar
  • 11

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