7
votes
Workflow for accountable file transfers between freelancer and developer
Version control software designed for large binary files would solve this problem.
For example, git lfs provides efficient versioned storage for any type of file with infinite history (provided ...
5
votes
How can two people simultaneously edit one game project?
You can take a look at SceneFusion for Unity, which is free for up to 2 users and a limited number of GameObjects in the scene. That should work well with your requirement of needing C#.
If you want ...
5
votes
Accepted
Workflow for authoring Pokémon-like game database content
I would generally not use a SQL database (not even SQLite) for handling static data in a singleplayer game. The only exception would be if I had so much data that it won't all fit into RAM. But when ...
4
votes
Workflow for authoring Pokémon-like game database content
Multi-user concurrent transaction support will be required if you have multiple designers who are not actively deciding who will work on the data at such-and-such a time. Without this, data can be ...
3
votes
How to create game database editor interface like Age of Empires' AGE
All the tool does, I'm pretty sure, is unpack some data files (XML serialization is easy to set up), present it to you in a readable format, and pack the files back up again when you hit the save ...
2
votes
Accepted
What is the hardest thing in game development process?
Polishing because it's the biggest unknown. And don't forget Game Design ;)
It's generally said that the first 90% of a game take half your development time, the other half is spent on the remaining ...
1
vote
Accepted
How to set up high-performance collisions for level geometry in Unity?
Whenever possible, add your colliders to prefabs so that you don't have to manually place them in the scene.
For something curved like that railing, you can save yourself a lot of headache by finding ...
1
vote
What is the keyboard shortcut to access the Remote and Local tabs?
There aren't shortcuts to switch between Remote and Local tabs.
About activating them: the Remote tab is only available while the game is running in the debugger. What you have in the Scene dock while ...
1
vote
Should recoil be an animation or script?
First of all, I would really recommend you to separate the projectiles being spawned from the gun weapon model and its animation. Attaching the spawn point to the gun model just causes unnecessary ...
1
vote
Accepted
Should recoil be an animation or script?
This should be done via script.
How much recoil? Let's say 10 degrees at a rate of 5 m/s.
Now you level up your handling, and recoil is reduced by 10%. So now our recoil is 9 (10 * 0.9) degrees at a ...
1
vote
Accepted
What is the workflow of modeling 3D rooms?
It sounds like you understand the pitfalls, so here is what I suggest in regards to room modeling.
Kits. Your best bet is to create kits that you can bash together in your engine of choice. For ...
1
vote
Accepted
In a team of 2 people (one front end, one scripting), is there any way I could write scripts without the use of Unity all together?
So if I got your question correct, you don't want to open Unity but write the scripts that would work on it?
You CAN but you might not be sure about what you've written since it can not be tested ...
1
vote
Hardware for testing Mapper 30 NES homebrews
I have KrzysioCart with mapper 30 support and it plays fine. I have an old version with that special feature (not every KC version has it)... however, there is a new release of KrzysioCart with ...
1
vote
Workflow for creating spherical heightmaps
When solving this problem in the past, we used an out-of-the-box terrain sculpting tool like World Machine together with a custom terrain merging tool created by our technical artist (in C# I believe)....
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