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5 votes
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Build Unity from C# script

According to an answer on Unity Answers, you need to put the scripts used for building into a folder named Editor (specifically, ...
piegames's user avatar
  • 203
1 vote

Unity Build Automation

I don't know if it'll work for your specific use case, but note that there's the PostProcessBuild attribute for editor scripts that run automatically after a build. I use that to edit the XCode ...
jhocking's user avatar
  • 15.8k

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