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4 votes
Accepted

Game Mechanics for character development in an RPG

You basically want to achieve two things: 1.) You want to make the player experience the story. This is very easy to solve, don't let them skip story parts and you'll be certain they've seen it all. ...
Bálint's user avatar
  • 15.1k
2 votes

Animating 3D characters in 2D platformer where the characters don't look good from directly side-on? (Eg. Kirby from Nintendo)

It is possible to create animations that make sense in a 3D space. However, it is a different challenge to create animations that look good from every angle, than making animations that look good from ...
Theraot's user avatar
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1 vote
Accepted

Would making a satirical version of someone else's character get me sued?

Anyone can sue you for anything. The question is not just if you would have the legal standing to win, but also if you could afford to fight a lawsuit. Because defending against a copyright or ...
Philipp's user avatar
  • 123k
1 vote

Game Mechanics for character development in an RPG

Make Story Delivery Unobtrusive If you're creating a JRPG, chances are your story will be delivered through text. There are many techniques to make text less annoying. You should absolutely have an ...
Pahlavan's user avatar
  • 349
1 vote

What issue in the shot in unity 3D?

'Vector3.forward' is shorthand for writing Vector3(0, 0, 1). What you're looking for is 'transform.forward'. This is the direction your transform is facing. ...
akkwake's user avatar
  • 81
1 vote

What issue in the shot in unity 3D?

I am sharing my code which works fine use this on hope so it will work ...
Maaz Irfan's user avatar

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