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0 votes
2 answers
912 views

How to convert from object space to clip space

4 votes
1 answer
1k views

Game built uses a lot of GPU processing, in the editor uses very little

4 votes
1 answer
2k views

What is the most appropriate way to achieve synchronous Addressable asset loading?

0 votes
0 answers
13 views

I'm trying to make a game with absolutely no experience, where do I start? [closed]

0 votes
0 answers
32 views

How to draw and pick lots of smooth curving lines?

0 votes
0 answers
36 views

Why does the output of GUI.DrawTexture jitter in the SceneView when I scale it?

1 vote
1 answer
60 views

Applying localScale to elements in a verticalLayoutGroup with a gridLayout subgroup

0 votes
1 answer
2k views

Unity app crashes when using unmodified custom Android manifest (didn't find class "UnityPlayerActivity")

0 votes
0 answers
41 views

OBB SAT test with pre-scaled basis vectors

0 votes
0 answers
56 views

How to solve the issue in an HD-2D style Unity game where the upper part of the player’s sprite clips into the 3d wall when standing close to it?

5 votes
1 answer
971 views

Where do I find the explanation of some design patterns from "Game Mechanics: Advanced Game Design" book?

3 votes
2 answers
5k views

Rendering Smooth Text in Libgdx

0 votes
1 answer
239 views

Securing a replay-based leaderboard system (as much as possible)

0 votes
1 answer
70 views

Increase the angle of a quaternion

0 votes
0 answers
59 views

Need help on delta-time to fix jittering issue with 2D player controller

0 votes
1 answer
67 views

How to program era-switching in an endless runner?

3 votes
1 answer
2k views

How to correctly synchronize a shared surface?

0 votes
0 answers
18 views

Computing minimum polygon separation along specific axis

0 votes
3 answers
694 views

AI Algorithm to make enemy smarter from level to level in Runner game

1 vote
1 answer
63 views

Unity HDRP custom pass stencil buffer not working in build mode

1 vote
1 answer
3k views

How to increase vertical Nav Mesh detection for AI Actors? Using Default Query Extent?

0 votes
1 answer
56 views

Draw calls within SRP Batch

1 vote
1 answer
69 views

Sign out of Google Play Services through code

0 votes
3 answers
242 views

Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?

2 votes
1 answer
57 views

Best practice design for libgdx scene2d/box2d in different levels

7 votes
4 answers
1k views

Do customizable blank-slate protagonists limit the narrative potential of action RPGs?

8 votes
1 answer
2k views

LibGDX Box2D Lights - Illuminate background

1 vote
1 answer
80 views

Is there a "best practice" for making changes to packages

-1 votes
0 answers
69 views

How to properly manage vertical offset for ghosts oscillating between tiles in Pac-Man ghost house

1 vote
1 answer
120 views

Decelerating player's momentum without changing direction

1 vote
1 answer
1k views

Navigate UI with Dpad from Xbox controller on Mac?

2 votes
2 answers
981 views

Is it worthwhile to use events when there’s only one subscriber?

3 votes
1 answer
582 views

How far should I go in securing Groovy mod scripts?

1 vote
0 answers
50 views

Procedurally generated 2D planets [closed]

2 votes
1 answer
2k views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

0 votes
2 answers
157 views

Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

1 vote
2 answers
2k views

Hold touch at the screen to move object

0 votes
0 answers
52 views

Active ragdoll in Godot 4.5: how to achieve good results?

1 vote
2 answers
197 views

Why is it so difficult to port Windows games to Linux?

0 votes
1 answer
2k views

Stop 2D platformer character from sliding down slope

0 votes
1 answer
136 views

GameInput::GetCurrentReading error

3 votes
4 answers
276 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

1 vote
1 answer
56 views

Capsule collision sticking in mirrored section of level

0 votes
1 answer
1k views

Unity baked light messes up a set of objects

1 vote
1 answer
147 views

How does one efficiently render depth in an oblique top-down "2.5D" game?

0 votes
0 answers
56 views

how to implement event system with SDL2?

3 votes
2 answers
1k views

Efficient 2D grid overlay on tiles without each cell being its own GameObject

3 votes
1 answer
168 views

What’s the correct / idiomatic way to pause a game in Unity?


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