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Top Questions

12 votes
1 answer
2k views

Destroying the parent when all children are destroyed

7 votes
4 answers
1k views

Do customizable blank-slate protagonists limit the narrative potential of action RPGs?

2 votes
2 answers
981 views

Is it worthwhile to use events when there’s only one subscriber?

6 votes
1 answer
973 views

Where do I find the explanation of some design patterns from "Game Mechanics: Advanced Game Design" book?

0 votes
3 answers
242 views

Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?

1 vote
2 answers
197 views

Why is it so difficult to port Windows games to Linux?

0 votes
1 answer
142 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

1 vote
1 answer
147 views

How does one efficiently render depth in an oblique top-down "2.5D" game?

0 votes
2 answers
157 views

Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

1 vote
1 answer
120 views

Decelerating player's momentum without changing direction

0 votes
1 answer
152 views

How to make enemies spawn off-screen in Godot 4.5?

0 votes
1 answer
70 views

Increase the angle of a quaternion

1 vote
1 answer
56 views

Capsule collision sticking in mirrored section of level

0 votes
1 answer
67 views

How to program era-switching in an endless runner?

1 vote
1 answer
63 views

Unity HDRP custom pass stencil buffer not working in build mode

1 vote
1 answer
60 views

Applying localScale to elements in a verticalLayoutGroup with a gridLayout subgroup

1 vote
1 answer
80 views

Is there a "best practice" for making changes to packages

2 votes
1 answer
57 views

Best practice design for libgdx scene2d/box2d in different levels

-1 votes
0 answers
69 views

How to properly manage vertical offset for ghosts oscillating between tiles in Pac-Man ghost house

0 votes
0 answers
63 views

How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?

0 votes
0 answers
60 views

Need help on delta-time to fix jittering issue with 2D player controller

0 votes
0 answers
59 views

How to implement a bilateral filter in a shader?

0 votes
0 answers
57 views

how to implement event system with SDL2?

0 votes
1 answer
56 views

Draw calls within SRP Batch

0 votes
0 answers
56 views

How to solve the issue in an HD-2D style Unity game where the upper part of the player’s sprite clips into the 3d wall when standing close to it?

0 votes
0 answers
52 views

Active ragdoll in Godot 4.5: how to achieve good results?

1 vote
0 answers
50 views

Procedurally generated 2D planets [closed]

0 votes
0 answers
41 views

OBB SAT test with pre-scaled basis vectors

0 votes
0 answers
36 views

Why does the output of GUI.DrawTexture jitter in the SceneView when I scale it?

0 votes
0 answers
32 views

How to draw and pick lots of smooth curving lines?

0 votes
0 answers
22 views

Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1

0 votes
0 answers
18 views

Computing minimum polygon separation along specific axis

0 votes
0 answers
14 views

I'm trying to make a game with absolutely no experience, where do I start? [closed]


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