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Questions tagged [graphics-design]

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2 answers
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I am trying to make a game without any text. I'm using icons in place of them to describe various aspects of the game (health, armor, stats) without using English language. I am wondering if anyone ...
Mike's user avatar
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1 vote
2 answers
207 views

I have utilized a tool for a number of years that uses a "masking" technique to 'texture' a 2D graphic, by which it checks a series of solid colors to specify where to 'draw' textures in a ...
John Kelly's user avatar
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Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
Ufernot's user avatar
3 votes
2 answers
4k views

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using ...
darckcrystale's user avatar
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1 answer
365 views

Rimworld characters are simple but very nice to watch. They have different sizes, hair cuts, clothes... And everything seems to adapt to everyone. How does that work technically ? For example, any ...
Loïc's user avatar
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3 votes
1 answer
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I don't even know the right formulation for this, but basically, I have got a gameplay idea for a mobile game and now I need to create/develop/decide: The theme of my game (e.g is it space, fantasy, ...
Ruslan Plastun's user avatar
-2 votes
1 answer
285 views

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
NAnn's user avatar
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-1 votes
1 answer
116 views

I want to make game more realistic, for that I need a state . So, I decided to take hawaii state, as it can be seen through google maps with street view, 3d view and much more and will help me a lot ...
Goo foo's user avatar
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2 votes
1 answer
541 views

I attempting to make my game have very detailed textures, and in general look pretty. However, I'm having some issues with that. Let's take a look at a rock texture close up: Picture. As you can see,...
joehot200's user avatar
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7 votes
2 answers
369 views

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
Jurik's user avatar
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1 vote
1 answer
4k views

i am currently working on a android game by using libgdx and i am designing graphics with ps for it. I want my game looks the same quality for different screen sizes but i dont know in which size ...
Hebun's user avatar
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1 answer
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I have hired a graphic designer locally and she is good at drawing things (cartoons, characters, etc.) and good at using Photoshop and Illustrator. However, when we come to game UIs (such as the ...
Joe Huang's user avatar
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52 votes
1 answer
6k views

What would be a good way to make a 3D scene look "like" a dark night, without being so dark on the monitor that it's hard to see stuff (especially when playing in a brightly lit room). I've been ...
Dolda2000's user avatar
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I am currently designing a spider as a monster for my game. During my research I found that there seems to be a surprisingly large amount of players who suffer from extreme arachnophobia and get panic ...
Philipp's user avatar
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33 votes
8 answers
7k views

According to color theory, shadows work better if they don't use pure blacks or grays, but instead use a color that's complementary to the color of the object casting that shadow. That is, if you ...
congusbongus's user avatar
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1 vote
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I am new to development and trying to understand my options. I have found no info or threads on this idea so I was hoping some of you folks could weigh in. When developing for Android, I know that ...
Kate's user avatar
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10 votes
4 answers
2k views

I'm making a small game, and I've found some free sound effects that I'd like to use. The issue is that I can't get the sound effects to sound like they "belong" in my game. I don't know what to look ...
-1 votes
4 answers
815 views

Following is the main screen you see when you start the app. After touch, you get directed to the two options. You can either start from the last puzzle you solved or select from the list This is the ...
Tofu_Craving_Redish_BlueDragon's user avatar
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1 answer
212 views

I'm making a browser strategy game. Now my problem is that I have a feeling that my design is dated. For now I have only used background colors and borders to make things look nice, but I have ...
zoran404's user avatar
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2 votes
0 answers
1k views

I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
Rahul Verma's user avatar
8 votes
4 answers
2k views

I was talking to a friend the other day and we got onto the discussion about colors in videogames, relating to actual in-game graphics/art. He told me that even though it's easy to see things when ...
Shiester's user avatar
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-1 votes
1 answer
8k views

I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
Pala's user avatar
  • 3
2 votes
3 answers
609 views

I need a great looking icon for my mobile game. I have a few questions regarding the process of hiring a graphic designer to do it: Which is (are) the best website to publish the Request For Proposal ...
Sébastien's user avatar
3 votes
2 answers
2k views

I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read. For ...
Dave's user avatar
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52 votes
7 answers
5k views

As an amateur stargazer I noticed that many games which have night scenarios use textures for the night sky where the stars seem to be arranged entirely randomly. It seems like they were created by an ...
Philipp's user avatar
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11 votes
1 answer
3k views

I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
Ciarán's user avatar
  • 213
4 votes
1 answer
493 views

Possible Duplicate: How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I'm working on an isometric game however I am ...
Konrad's user avatar
  • 300
0 votes
0 answers
269 views

I'm creating my first game and want to improve upon the graphic design aspects of my game. By graphic design I mean layout, font, spacing, etc.. Is there a good resource for learning graphic design ...
Joey Green's user avatar
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36 votes
6 answers
23k views

I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only ...
Cristol.GdM's user avatar
12 votes
1 answer
2k views

I have an idea on a game and planning on developing a 2D game using XNA for Windows Phone 7. I've started off today by free hand drawing some concept art of what I want some of the characters to ...
null_pointer's user avatar
3 votes
2 answers
2k views

What would be the easiest way to make a bump map of the dimples on a citrus fruit such as an orange or lemon in gimp/photoshop without using pictures of it? e.g:
Daniel's user avatar
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8 votes
3 answers
567 views

My game has a day-time association with the scene, that the morning light will be different from the afternoon and the night. But I don't know how to make this difference. Here is an example in ...
Luke Vo's user avatar
  • 465
30 votes
3 answers
17k views

I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
TerryB's user avatar
  • 1,273
11 votes
3 answers
7k views

What is the actual term for the 'top-down' style of the Super Nintendo games such as Final Fantasy 6, Chrono Trigger, et cetera. I'm looking for the equivalent term of: 'isometric' - (Jaggered ...
Chris's user avatar
  • 526
3 votes
2 answers
285 views

To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of ...
willc2's user avatar
  • 247
10 votes
3 answers
6k views

I need to find someone talented to create a series of 2D graphics a la cart for my mobile games. My graphics are just not impressive enough, but the game play is solid and fun. This is sort of a ...
Ben Mc's user avatar
  • 201