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Questions tagged [process]

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30 votes
3 answers
6k views

In designing many different types of games where a player's skill is a factor in progressing through the game, one is able to put challenges ahead of a player of varying difficulties. For example, in ...
Robin's user avatar
  • 723
0 votes
1 answer
1k views

My game is based on a client / server architecture where client only sends input and receives server output. Server has to keep track of the game, updating the world etc. But also listen to clients ...
Rien's user avatar
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1 vote
1 answer
966 views

I am trying to make a chess engine run in the background from an interface i designed ...
Ahmad Iftikhar's user avatar
1 vote
1 answer
295 views

I've been finding that many of my projects fall into the abyss of my "game mechanic tests". That is, they aren't really "games", but rather sandboxes where I try out various things and find some ...
DoubleDouble's user avatar
8 votes
2 answers
723 views

I'm working on a puzzle game. I thought of a core mechanic, implemented it, tuned it and now I have something I'm happy with. I'd really like to build a few levels before I work on stuff like UI and ...
futlib's user avatar
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6 votes
1 answer
482 views

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
user775060's user avatar
1 vote
2 answers
3k views

I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. ...
Trixmix's user avatar
  • 126
3 votes
2 answers
1k views

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
Gipsy King's user avatar
1 vote
1 answer
1k views

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know ...
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35 votes
2 answers
3k views

I am pretty new in game development - on Android platform and thinking about one-man game development. I know I can't professionally do everything such as graphics, sounds, and music but I think I can ...
Tae-Sung Shin's user avatar
7 votes
3 answers
2k views

I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...
HenryHey's user avatar
  • 234
20 votes
2 answers
3k views

I'm assuming you're an indie developer, doing your own (or getting free/partner-based) artwork. I'm also assuming you have no external pressure driving you forward into new games; you can work on your ...
ashes999's user avatar
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64 votes
10 answers
10k views

I've been researching processors and graphics cards, and I discovered that GPUs are way faster than CPUs. I read in this one article, a 2-year-old Nvidia GPU outperformed a 3.2GHz Core I7 Intel ...
Daniel's user avatar
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8 votes
6 answers
854 views

When I'm creating games, I really love the coding part -- designing, developing the main functionality and "core" part of the game. However, most of my games are reasonably small/easy in terms of ...
ashes999's user avatar
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-4 votes
2 answers
431 views

I was thinking about a game engine development, I understand as engine the main program that can develope next duties: Receives parameters. calculates what is needed. Delivers results. As an example ...
arrrrgv's user avatar
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11 votes
2 answers
458 views

As a hobby programmer, how can I incorporate a continuous-improvement-like process like Agile's retrospectives in my processes? I've tried bullet items of three good/bad things at the end of each ...
ashes999's user avatar
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6 votes
3 answers
18k views

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
John John's user avatar
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14 votes
3 answers
1k views

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...
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