Questions tagged [process]
The process tag has no summary.
18 questions
30
votes
3
answers
6k
views
As a solo developer, how best to avoid underestimating the difficulty of my game due to knowledge/experience of it?
In designing many different types of games where a player's skill is a factor in progressing through the game, one is able to put challenges ahead of a player of varying difficulties. For example, in ...
0
votes
1
answer
1k
views
World & client listening, use multi-threading or multi-process?
My game is based on a client / server architecture where client only sends input and receives server output.
Server has to keep track of the game, updating the world etc. But also listen to clients ...
1
vote
1
answer
966
views
Opening an executable process in background from unity
I am trying to make a chess engine run in the background from an interface i designed
...
1
vote
1
answer
295
views
Techniques for building out a game idea and mechanics [closed]
I've been finding that many of my projects fall into the abyss of my "game mechanic tests". That is, they aren't really "games", but rather sandboxes where I try out various things and find some ...
8
votes
2
answers
723
views
When should I start designing levels? [closed]
I'm working on a puzzle game. I thought of a core mechanic, implemented it, tuned it and now I have something I'm happy with.
I'd really like to build a few levels before I work on stuff like UI and ...
6
votes
1
answer
482
views
High level project workflow
We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
1
vote
2
answers
3k
views
Networking Client Server Packet logic (How they communicate)
I want to know what is the logic behind server client communication through packets for a real time game.
for example the server sends x packets then the client receives x packets and processes them.. ...
3
votes
2
answers
1k
views
Node.js MMO - process and/or map division
I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
1
vote
1
answer
1k
views
Game development: Pre-production stage
I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3.
I have some general questions regarding the process of game developing.
Should you know ...
35
votes
2
answers
3k
views
Good game design process for a do-it-all programmer
I am pretty new in game development - on Android platform and thinking about one-man game development. I know I can't professionally do everything such as graphics, sounds, and music but I think I can ...
7
votes
3
answers
2k
views
What is the most common art creation process? [closed]
I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...
20
votes
2
answers
3k
views
Polishing your game: how much is enough?
I'm assuming you're an indie developer, doing your own (or getting free/partner-based) artwork. I'm also assuming you have no external pressure driving you forward into new games; you can work on your ...
64
votes
10
answers
10k
views
Are there any benefits for using the CPU instead of the GPU?
I've been researching processors and graphics cards, and I discovered that GPUs are way faster than CPUs. I read in this one article, a 2-year-old Nvidia GPU outperformed a 3.2GHz Core I7 Intel ...
8
votes
6
answers
854
views
Getting Past "Boring" Content Creation [duplicate]
When I'm creating games, I really love the coding part -- designing, developing the main functionality and "core" part of the game. However, most of my games are reasonably small/easy in terms of ...
-4
votes
2
answers
431
views
Is my "engine" development process ideal? [closed]
I was thinking about a game engine development, I understand as engine the main program that can develope next duties:
Receives parameters.
calculates what is needed.
Delivers results.
As an example ...
11
votes
2
answers
458
views
Improving Processes in One-Man GameDev Shops
As a hobby programmer, how can I incorporate a continuous-improvement-like process like Agile's retrospectives in my processes?
I've tried bullet items of three good/bad things at the end of each ...
6
votes
3
answers
18k
views
How is console game development done? [closed]
I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform?
What IDE is used? Any C++ IDE? ...
14
votes
3
answers
1k
views
How do you gather and collate information you need to make a post-mortem?
After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again?
How do you ...