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Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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So for practice and as a learning exercise i foolishly decided to make a text based rpg on my phone using the c4droid ide. ive done well and have learned a lot. So far you can create a new character ...
Richard Carpenter's user avatar
1 vote
1 answer
1k views

I'm currently fiddling around with some RPG mechanics and I'm trying to implement a solid way to handle items that have different on use effects. Currently, I have a base class called "Item" that ...
Grant Upson's user avatar
2 votes
2 answers
755 views

I've made significant progress porting my game from print-output to Pygame over the last few days, and I think I'm almost there! Unfortunately, I'm beginning to suspect one of the methods I'm using ...
Schrodinger'sStat's user avatar
4 votes
3 answers
2k views

I had a question regarding the best way to have items in my RPG game. Currently I have a class structure in which everything inherits from GameObject. Item inherits GameObject. Armour Inherits Item. ...
J.Barber's user avatar
0 votes
1 answer
390 views

I'm a very simple minded person and don't understand how algebraic functions translate into programming, but I'm trying to create a simple lvling system. In previous threads I read equasions like "...
Mark Aven's user avatar
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5 votes
5 answers
1k views

Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement. What I need help with is the underlaying player ...
Mr Crilly's user avatar
17 votes
5 answers
3k views

As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
Carduus's user avatar
  • 273
7 votes
2 answers
527 views

Should static weapons (ie.. Iron Sword, Mythril Axe) be their own (static) classes that derive from something like ItemWeapon, which itself is derived from a ...
baiomu's user avatar
  • 113
0 votes
2 answers
4k views

Searching about some tilesets for a little RPG game, I've often found these kind of tileset : Their structure are special, there is two upper tile and 4 others for the same material. I understand ...
snoob dogg's user avatar
1 vote
1 answer
307 views

One Hero Rule: Video games have only one protagonist. Example: in an rpg, party members are not seen in a field map, or they just follow you. Their role is "cannon fodder" tier, meaning who the hell ...
user2186597's user avatar
47 votes
11 answers
13k views

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
Thunderforge's user avatar
  • 1,957
2 votes
4 answers
388 views

I hope this is worded alright, I didn't know how else to describe it. I'm developing a game that has the user set their own "missions" that take place in real life. A simple example would be "Smile at ...
sinio's user avatar
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0 votes
1 answer
883 views

My best goal atm is just make one 1vs1 battle with no animations more than something which makes me realize the attack is done. I'm learning C and Xlib, and now I know how to put an image in a window ...
Wacko mad vms's user avatar
3 votes
1 answer
1k views

I want to know of some different ways to implement cutscenes in a 2D RPG game with SDL2 and C++. My current idea is creating different functions in different files for different cutscenes and running ...
Se7eN's user avatar
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4 votes
2 answers
2k views

I'm developing a Pokémon/classic Final Fantasy inspired game, in the sense that game play consists in many creatures, possessing many moves with different effects (attacking, healing, buffing, ...
FFN's user avatar
  • 181
15 votes
3 answers
1k views

As an ambitious RPG gamer, I've often came to the conclusion that something's off. You're fighting your way through a dungeon, loot some chests, fullfill some side quests to get the rewards and start ...
Prace's user avatar
  • 151
5 votes
6 answers
1k views

I have thought about this while thinking about a game concept, but it should be applicable to many game types. Imagine an RPG or something else with an open-world. Normally you would want to populate ...
PSquall's user avatar
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-1 votes
1 answer
819 views

The Pokémon series uses a total of 5 different formulas to determine how much experience is required to get to the next level. Likewise, in RPG games, each character has a formula for determining when ...
ND523's user avatar
  • 1,022
161 votes
25 answers
30k views

In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no"....
Thunderforge's user avatar
  • 1,957
8 votes
2 answers
8k views

I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage). The formula I'm using ...
marcg11's user avatar
  • 425
72 votes
15 answers
28k views

As we all know, the inclusion of LGBT characters has been a mighty controversial topic in recent film and literature (Beauty and the Beast probably being the premier example). Some love it with every ...
ND523's user avatar
  • 1,022
1 vote
1 answer
1k views

I'm making an RPG similar to Super Nintendo RPGs in the early '90s. I'm handling movement much like Squaresoft's Final Fantasy IV. Notice that the player never actually changes his x and y positions ...
ND523's user avatar
  • 1,022
6 votes
1 answer
652 views

For a detailed survival RPG, the data that needs to be managed can easily become overwhelming if approached in an ad hoc manner. First, you may want to do away with HP and instead have a system of ...
Geo's user avatar
  • 161
1 vote
1 answer
250 views

So I'm making a simple RPG game and I'm currently stuck on creating an attacking module for it. I need to create a simple attack algorithm but I'm really not very good at it. Each character has 3 ...
GalahadXVI's user avatar
1 vote
1 answer
421 views

I'm talking here about walking animations and such for a 16-bit RPG. I have a simple sprite sheet that contains walking animations for all directions (up, left, down, and right), but I'm having ...
ND523's user avatar
  • 1,022
0 votes
1 answer
2k views

I don't know if this is Technically the right place to ask this but I need help designing a function, I need a Rubber Duck if you would. I'm working on an Enemy class for my C++ RPG and I am in need ...
user2350585's user avatar
1 vote
0 answers
456 views

I have a scene with low poly assets & NavMesh enabled for character navigation. When player climbs the bridge there's a sudden upward jerk in camera. Also, when the player comes down, there's a ...
abhimanyuaryan's user avatar
0 votes
1 answer
336 views

So I'm working with a player moving across a grid of isometric tiles. Each tile is stored in a .png file. I have a class that crops out BufferedImages from different sprite sheets and initializes them ...
Christian Westbrook's user avatar
5 votes
2 answers
1k views

I am trying to make a doorway that is 2 tiles high. I have created an item called, Door Key. But I want both event tiles To hide or remove when I use the ...
sketcherskt's user avatar
4 votes
3 answers
4k views

From my experience, RPG classes ("hero" or "villain" types) are often divided into four categories: 1. Mage 2. Priest 3. Rogue 4. Warrior However, there are quite a few popular RPGs that ignore ...
Chris's user avatar
  • 41
0 votes
1 answer
875 views

I'm working on the implementation of a turn-based board RPG (like Descent: Journeys in the Dark) to improve my C++ skills and learn something about game-dev. I have already done with general stuff, ...
Misha Zelenskyy's user avatar
4 votes
2 answers
2k views

I'm creating an online RPG game and I've been looking around for a way to save players' progressions in quests in MySQL. I've been looking at Pim Jager's answer answer for a while and I've come to the ...
Niels van Dam's user avatar
0 votes
1 answer
2k views

I wish to logically represent a map for a 2D top-down RPG using a a bidimensional list (in python) structure. The map is like a variable size chess board. The first dimension represents the north-...
Edu's user avatar
  • 115
-1 votes
1 answer
242 views

The GURPS "you have 100 point to buy attributes, advantages and skills, but you can get disadvantages for bonus points" mechanic can work in browser based RPG's?
Feralheart's user avatar
8 votes
2 answers
1k views

I want to make a browser based RPG. I am considering to use an existing pen & paper rule system (like FATE or GURPS) instead of developing my own rule system from scratch. What pitfalls should I ...
Feralheart's user avatar
-1 votes
1 answer
427 views

I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
La3eb's user avatar
  • 1
4 votes
1 answer
4k views

Do I need to draw, for example, a tree how it looks in the day (normal colors) and how it looks at night (colors aligned according to the moonlight)? Or does Unity have a function for that?
Gianluca Frongia's user avatar
3 votes
2 answers
1k views

Is it okay to copy a game's formula? Formulas like damage formulas, taking the stats STR, DEX, INT, critical rate, etc. into account. Specifically I want to copy Ragnarok Online's damage calculation. ...
Zik's user avatar
  • 209
1 vote
0 answers
1k views

I have decided on the stats being vitality, strength, intelligence, speed and endurance. While HP and MP are decided by vitality, both physical attack and defence are derived from strength. ...
James's user avatar
  • 71
1 vote
3 answers
12k views

I made this thread to gather what the majority of RPG players like in terms of damage variety in a hack-and-slash game. I play quite a bit of ARPG (mostly Diablo 3 and Grim Dawn as of now) and ...
Kidze's user avatar
  • 43
0 votes
1 answer
1k views

I'm trying to make something like Vampire: Dark Ages in RPG Maker MV, but the problem is that I need new stats and a reverse level progression, as long as you start at 12nd generation (like the "...
Slifer Dragon's user avatar
0 votes
0 answers
391 views

Good time of the day. My question might sound stupid, due to the knowledge you might have, but here it is. I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
darki73's user avatar
  • 156
1 vote
0 answers
94 views

I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game: Completion/retention rates Hours spent playing per day, or week or month, etc If demographic ...
user3871's user avatar
  • 1,065
2 votes
2 answers
3k views

I have an RPG game where players can fight monsters limitless, and can get drops from these monsters. Currently I store in my database a table called monster_drops ...
TheUnreal's user avatar
  • 141
3 votes
1 answer
2k views

Im working on a 3D engine in Java using OpenGL. Animated models are set up and working by transforming vertices based on joint weights in the vertex shader, i think this is common practice. I am now ...
JKunstwald's user avatar
3 votes
2 answers
5k views

I am a university student and I have been tinkering with some RPG game ideas recently. One problem I am having is developing a proper mechanics or system of HIT or MISS chance in a monster-slashing ...
Kidze's user avatar
  • 43
1 vote
0 answers
5k views

Is there a correct way to calculate the exact proportions for drawing a tree sprite for an RPG. These are the types of trees I am aiming to create(sorry for the huge picture, I dont how to scale it ...
Nalyd's user avatar
  • 11
2 votes
1 answer
2k views

I'm working on a small RPG with Pygame, using Python 3.5.1. I've spent a week trying to find a decent tutorial or example for a dialogue box implementation that would pull dialogue from a source file (...
Diapolo10's user avatar
  • 131
2 votes
2 answers
2k views

The question subject's is a little confusing, but I had no better way to express my train of thought. I'm working on an RPG at the moment, and I have a question. Using SARSA (State-Action-Reward-State-...
Kevin Avignon's user avatar
0 votes
4 answers
109 views

Broad question, but I'm looking for some better ideas. Currently I have a Player class and booleans for hasSeenLevel2, hasSeenLevel3, etc. When I give a player exp I call a checkLevel method that ...
kalenpw's user avatar
  • 121

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