Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
381 questions
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c++ text rpg loading rooms/mobs
So for practice and as a learning exercise i foolishly decided to make a text based rpg on my phone using the c4droid ide. ive done well and have learned a lot.
So far you can create a new character ...
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RPG Item Design [duplicate]
I'm currently fiddling around with some RPG mechanics and I'm trying to implement a solid way to handle items that have different on use effects.
Currently, I have a base class called "Item" that ...
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2
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Trouble creating a "Game Log" for a text-based RPG
I've made significant progress porting my game from print-output to Pygame over the last few days, and I think I'm almost there!
Unfortunately, I'm beginning to suspect one of the methods I'm using ...
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3
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Class for each specific item in an RPG, or use a factory?
I had a question regarding the best way to have items in my RPG game.
Currently I have a class structure in which everything inherits from GameObject. Item inherits GameObject. Armour Inherits Item. ...
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Simple determining starting experience and to next lvl experience for RPG
I'm a very simple minded person and don't understand how algebraic functions translate into programming, but I'm trying to create a simple lvling system.
In previous threads I read equasions like "...
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Is my skill tree possible, balanced, or even a good idea? [closed]
Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement.
What I need help with is the underlaying player ...
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What kinds of conflict-resolution can be fun beyond combat in an RPG?
As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
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Should items in an RPG be hardcoded or loaded in some other way?
Should static weapons (ie.. Iron Sword, Mythril Axe) be their own (static) classes that derive from something like ItemWeapon, which itself is derived from a ...
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How do you use these kind of rpg ground tileset ?
Searching about some tilesets for a little RPG game, I've often found these kind of tileset :
Their structure are special, there is two upper tile and 4 others for the same material. I understand ...
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1
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Parallel Storylines - Underused Francise Characters
One Hero Rule: Video games have only one protagonist. Example: in an rpg, party members are not seen in a field map, or they just follow you. Their role is "cannon fodder" tier, meaning who the hell ...
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How do I discourage "loot from party members who are about to leave" behavior?
In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
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Making sure my users don't fake that they've completed a task I can not verify electronically?
I hope this is worded alright, I didn't know how else to describe it. I'm developing a game that has the user set their own "missions" that take place in real life. A simple example would be "Smile at ...
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Programming Action RPG Battle system
My best goal atm is just make one 1vs1 battle with no animations more than something which makes me realize the attack is done.
I'm learning C and Xlib, and now I know how to put an image in a window ...
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Good ways to implement cutscenes in 2d RPG
I want to know of some different ways to implement cutscenes in a 2D RPG game with SDL2 and C++.
My current idea is creating different functions in different files for different cutscenes and running ...
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How do I implement Pokemon-style moves?
I'm developing a Pokémon/classic Final Fantasy inspired game, in the sense that game play consists in many creatures, possessing many moves with different effects (attacking, healing, buffing, ...
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How to create a non-inflationary player progress system (RPG)?
As an ambitious RPG gamer, I've often came to the conclusion that something's off. You're fighting your way through a dungeon, loot some chests, fullfill some side quests to get the rewards and start ...
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Make a place or city feel crowded in procedural generated worlds
I have thought about this while thinking about a game concept, but it should be applicable to many game types.
Imagine an RPG or something else with an open-world. Normally you would want to populate ...
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Is it legal to use formulas from a professional game?
The Pokémon series uses a total of 5 different formulas to determine how much experience is required to get to the next level. Likewise, in RPG games, each character has a formula for determining when ...
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How do I get players to say "no" when they are afraid of missing out on sidequests or XP?
In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no"....
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How to design a damage formula in an RPG which keeps weapons with different attack speeds balanced?
I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage).
The formula I'm using ...
72
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15
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Will the inclusion of LGBT characters in my game detract from possible sales? [closed]
As we all know, the inclusion of LGBT characters has been a mighty controversial topic in recent film and literature (Beauty and the Beast probably being the premier example). Some love it with every ...
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LWJGL—How to Animate and Render Characters Using a Sprite Sheet
I'm making an RPG similar to Super Nintendo RPGs in the early '90s. I'm handling movement much like Squaresoft's Final Fantasy IV.
Notice that the player never actually changes his x and y positions ...
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Managing complicated RPG character data
For a detailed survival RPG, the data that needs to be managed can easily become overwhelming if approached in an ad hoc manner.
First, you may want to do away with HP and instead have a system of ...
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Attack Algorithm/Forula [closed]
So I'm making a simple RPG game and I'm currently stuck on creating an attacking module for it.
I need to create a simple attack algorithm but I'm really not very good at it.
Each character has 3 ...
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LWJGL—How to Animate Sprites from a Sprite Sheet Using Certain Keys? [duplicate]
I'm talking here about walking animations and such for a 16-bit RPG. I have a simple sprite sheet that contains walking animations for all directions (up, left, down, and right), but I'm having ...
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Question about creating Enemies in C++ RPG
I don't know if this is Technically the right place to ask this but I need help designing a function, I need a Rubber Duck if you would.
I'm working on an Enemy class for my C++ RPG and I am in need ...
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remove sudden upward & downward jerk from camera
I have a scene with low poly assets & NavMesh enabled for character navigation. When player climbs the bridge there's a sudden upward jerk in camera. Also, when the player comes down, there's a ...
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1
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Collision detection with isometric tiles stored in rectangular files
So I'm working with a player moving across a grid of isometric tiles. Each tile is stored in a .png file. I have a class that crops out BufferedImages from different sprite sheets and initializes them ...
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2
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How can I control two events at once?
I am trying to make a doorway that is 2 tiles high.
I have created an item called, Door Key. But I want both event tiles To hide or remove when I use the ...
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3
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Designing RPG player classes, and the trend to avoid a Priest or Cleric RPG class [closed]
From my experience, RPG classes ("hero" or "villain" types) are often divided into four categories:
1. Mage
2. Priest
3. Rogue
4. Warrior
However, there are quite a few popular RPGs that ignore ...
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1
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Skill system in turn-based board-like RPG [closed]
I'm working on the implementation of a turn-based board RPG (like Descent: Journeys in the Dark) to improve my C++ skills and learn something about game-dev.
I have already done with general stuff, ...
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2
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Storing quests for an online RPG in a MySQL database
I'm creating an online RPG game and I've been looking around for a way to save players' progressions in quests in MySQL. I've been looking at Pim Jager's answer answer for a while and I've come to the ...
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1
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Data structure for logical representatios of maps for a 2D top-down RPG
I wish to logically represent a map for a 2D top-down RPG using a a bidimensional list (in python) structure. The map is like a variable size chess board. The first dimension represents the north-...
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Browser RPG mechanic from tabletop RPG [closed]
The GURPS "you have 100 point to buy attributes, advantages and skills, but you can get disadvantages for bonus points" mechanic can work in browser based RPG's?
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Adapting pen & paper RPG rule system for use in a video game [closed]
I want to make a browser based RPG. I am considering to use an existing pen & paper rule system (like FATE or GURPS) instead of developing my own rule system from scratch.
What pitfalls should I ...
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1
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Exp equation for enemy and player in rpg
I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
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How to handle day and night in a 2D sprite game
Do I need to draw, for example, a tree how it looks in the day (normal colors) and how it looks at night (colors aligned according to the moonlight)? Or does Unity have a function for that?
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Is it okay to copy a game's formula? (damage, etc) [duplicate]
Is it okay to copy a game's formula? Formulas like damage formulas, taking the stats STR, DEX, INT, critical rate, etc. into account. Specifically I want to copy Ragnarok Online's damage calculation. ...
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Level up increases to stats in rpg games? [closed]
I have decided on the stats being vitality, strength, intelligence, speed and endurance.
While HP and MP are decided by vitality, both physical attack and defence are derived from strength.
...
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3
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Designing an RPG damage type system
I made this thread to gather what the majority of RPG players like in terms of damage variety in a hack-and-slash game. I play quite a bit of ARPG (mostly Diablo 3 and Grim Dawn as of now) and ...
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How do I inverse level progression and make new stats?
I'm trying to make something like Vampire: Dark Ages in RPG Maker MV, but the problem is that I need new stats and a reverse level progression, as long as you start at 12nd generation (like the "...
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0
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Unity3D and Photon Networking RPG
Good time of the day.
My question might sound stupid, due to the knowledge you might have, but here it is.
I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
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Completion rates/retention rates and hours spent on avg for adventure/rpg games
I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game:
Completion/retention rates
Hours spent playing per day, or week or month, etc
If demographic ...
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Item find rate formula
I have an RPG game where players can fight monsters limitless, and can get drops from these monsters.
Currently I store in my database a table called monster_drops ...
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1
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How to handle equipment on a 3D animated character
Im working on a 3D engine in Java using OpenGL. Animated models are set up and working by transforming vertices based on joint weights in the vertex shader, i think this is common practice.
I am now ...
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2
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The simplest but most effective and intuitive way to implement Accuracy and Dodge chance in an RPG?
I am a university student and I have been tinkering with some RPG game ideas recently. One problem I am having is developing a proper mechanics or system of HIT or MISS chance in a monster-slashing ...
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0
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pixel art tree using 3/4 perspective [closed]
Is there a correct way to calculate the exact proportions for drawing a tree sprite for an RPG. These are the types of trees I am aiming to create(sorry for the huge picture, I dont how to scale it ...
2
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1
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How should I implement a dialogue box in Pygame?
I'm working on a small RPG with Pygame, using Python 3.5.1. I've spent a week trying to find a decent tutorial or example for a dialogue box implementation that would pull dialogue from a source file (...
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2
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Are there well known algorithms for efficient map knowledge?
The question subject's is a little confusing, but I had no better way to express my train of thought. I'm working on an RPG at the moment, and I have a question. Using SARSA (State-Action-Reward-State-...
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4
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Track first time leveling up
Broad question, but I'm looking for some better ideas.
Currently I have a Player class and booleans for hasSeenLevel2, hasSeenLevel3, etc. When I give a player exp I call a checkLevel method that ...