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Questions tagged [unity-ui]

Unity UI is a UI toolkit for developing user interfaces for games and applications in Unity. It is a GameObject-based system that uses Components and the Game View to arrange, position, and style user interfaces.

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I have a prefab with some fixed sizes on itself and its elements: Then added a Aspect Ratio Fitter and a Preferred Height: . When using that prefab from a container with Horizontal Layout Group with ...
Henrique Pombo's user avatar
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1 answer
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I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code. But when I ...
Ratty's user avatar
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I have this function that spawns an Icon from a world position and animates it to correct UI position. In editor it works fine but in apk on phone it has a wrong starting position. Now as I understand ...
Ivan's user avatar
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Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
Pascal Claes's user avatar
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In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect". The only thing that changes is that in "Free Aspect",...
Daniel Lip's user avatar
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How can I highlight only specific parts of an image in Unity? My image would be something like the example below: a grid with text and fields. Text can be separated, but I would prefer it be part of ...
Ivan's user avatar
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1 answer
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I am placing a 3D game object with a SpriteRenderer + Billboard attached to it in my scene. However, since it's a distance away from a perspective camera, the sprite gets scaled, losing a lot of the ...
PayasoPrince's user avatar
3 votes
2 answers
1k views

As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
Nenad Slavujevic's user avatar
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I'm making UI that's using controller support, and therefore I have to script it and use an Animation, but how do I make sure that a color change when hovering over a button happens instantly, because ...
Hilmir Snær's user avatar
1 vote
4 answers
2k views

I'm trying to display file names including their directory. When the file path gets too long for the text box, I want to align it right, because the filename is more important than the directory. I ...
Frederik Steinmetz's user avatar
1 vote
1 answer
291 views

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
Usylom's user avatar
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I'm developing a board game in Unity and facing an issue with image clarity. The board consists of multiple nodes, each displaying a 480x600 px image. However, these images appear blurry and ...
Sanchit Singhal's user avatar
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I am fairly new to Unity. I want to create a VR project that I build to WebXR and publish to the web. I am using the sample scene from this project and it helps me get up and running. I am able to ...
Bernie2436's user avatar
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My Unity game has graphics designed for aspect ratios of 16:9, 16:10, 4:3, 3:2, and 19.5:9. This worked for mobile. But now I want to create a PC version for Steam, and I have to deal with the user ...
donut's user avatar
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for some pickable object, I display a UI canvas. It's attached to a scene gameObject. Sometimes the Canvas UI overlaps with some other objects. I need to make sure the UI is always renderer on top of ...
virtouso's user avatar
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16 votes
1 answer
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I am starting to work on optimization for my app. I need to understand the information Unity displays about file sizes. For example, just to prove a point, here is a 2.2 KB completely blank PNG which ...
mike's user avatar
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I have a game with several scenes, all loaded using addressables: A persistent scene that stays loaded with things like the main camera and certain common game systems. A lobby scene A game scene ...
Programmer9000's user avatar
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So i want to design an editor which has the following requirements. Suppose i already have a prefab called Player.prefab and script attached as Player.cs And have a scriptable object called ...
Aman's user avatar
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2 votes
2 answers
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Image sprite is created programmatically _image.sprite = Sprite.Create(texture, ...); Should I destroy it before replacing with a new one? P.S. My question comes ...
Serg's user avatar
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I have a UI Document on a gameobject. while hovering on a UI button when i press mouse 4 on my logitech g502 it gives me an error. I did this by accident when i pressed mouse 4 instead of left ...
user25832's user avatar
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1 answer
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I am currently developing a 2D game in Unity, and I'm having an issue with moving coins to a specific position in the UI Canvas when they are spawned. I want the coins to animate from their spawn ...
Javier Triviño's user avatar
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0 answers
31 views

I tried to code an image to follow the character using canvas but it jerks when moving. Is this a bug? Do you have any solution to fix it? https://youtu.be/OnT9Pabgi2g ...
QChí Nguyễn's user avatar
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1 answer
94 views

I am working on persistence and have an issue where a counter is not persisting across scenes and runtimes. I have a counter, and it goes up in on scene, but does not show changes when going to other ...
Linedol trainer channel gammin's user avatar
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2 answers
663 views

Buttons Easy, Medium and Hard can not be clicked even though Restart Button was clickable from the start. All of the buttons have interactable checkbox on and raycast target on. Shadow panels and ...
Pablo Frank's user avatar
2 votes
1 answer
507 views

I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc. In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
Kaiannae's user avatar
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So i was following this tutorial https://youtu.be/lF26yGJbsQk to make a start button for my unity game. But some how the button is not working and don't know why?
Krushn-a's user avatar
2 votes
2 answers
157 views

I would like to show race progress in my UI. My minimap is like sketch below: Blue dot represents progress and red dot is finish line. I would like this to work in UI so only blue dot would move. If ...
Ivan's user avatar
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0 answers
300 views

I have created a scroll view in Unity, and wanted to make the elements inside clickable. It would function as a level select menu. The level panels are instantiated from a prefab. As a first approach ...
CheckerT's user avatar
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1 answer
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I am trying to load, at run time, a UI prefab and have that display on a canvas. I was following the directions found on this forum. I am able to get it to load and display, but it is not showing up ...
tatmanblue's user avatar
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1 answer
1k views

I've tried quite a few things, but none of them have worked reliably. Here is what I'm currently using: ...
THE JOATMON's user avatar
1 vote
2 answers
3k views

Been struggling with this one for a while. I've found a few other posts across Stack Exchange and the Unity forums that seem to have the same problem, but their solutions don't work for me (at least ...
rpatton583's user avatar
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1 answer
550 views

I've designed a game where, when a button is clicked, the moving point stops. If the button is clicked again, the moving point starts moving again. I only click on the button once, but the ...
Alisa's user avatar
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0 votes
2 answers
169 views

I am not sure if this is possible I have this image: This is how it looks when I do radial fill: My question is if there is a way to make edges rounded while filling the image. Rough sketch of what ...
Ivan's user avatar
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0 votes
2 answers
820 views

I'm completely new to Unity. I'm trying to create something similar to Scrabble. I've simply got a tile as a sprite (red arrow).Firstly, I don't understand it being so small.. I'm trying to give the ...
Kingsley Obeng's user avatar
0 votes
1 answer
140 views

I want to create a UI for a VR game to use it as a loading screen, the scene has a camera an image, a text mesh and a loading icon, the image is the background and the text and loading icon should be ...
Alejandro's user avatar
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1 answer
55 views

I was making a game main menu by watching a video online. In that video, while setting the volume Slider, after adding the coded script in the On Value Changed section and selecting ...
Volkan AKDAG's user avatar
-1 votes
1 answer
318 views

so in here there is a box to which i have attaches this script and ATTACH1 is a socket interactor here i want is when the box which i have attaches attaches to that socket interactor the text which is ...
SPP's user avatar
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0 votes
2 answers
5k views

I currently use Unity gizmos for many debugging purposes, but I'd like almost all of them to be visible to the player in-game (when the game is built). For example, when a player is dragging to place ...
caleidon's user avatar
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11 votes
1 answer
3k views

Here's what I want: Here's what I got: What is this procedural image unmasking called? Popcap didn't do image-splitting (source images below), but I feel like I'm missing the obvious here. (Source ...
x otikoruk x's user avatar
0 votes
1 answer
335 views

I'm creating a 2D game, and all my game layers are UI canvases. Here's the issue: during debugging, every time I click on the screen, Visual Studio stops and displays "Frame not in module," ...
Alisa's user avatar
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0 votes
1 answer
245 views

I'm using Unity NetCode for Game Objects. I have a player Prefab, inside it I have a canvas as a child of my player Prefab (I don't know if it's the best approach), which contains inventory, status, ...
Jamelaumn's user avatar
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2 answers
64 views

This is my code ...
Alejandro's user avatar
0 votes
1 answer
675 views

I recreated the problem in a new project to check and test the problem, but I don't understand it. Two scenes: First scene A GameObject with this script that simply jumps to the second scene. ...
Baro's user avatar
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0 votes
1 answer
94 views

My existing code for this task is: ...
Mfa Xyz's user avatar
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2 votes
1 answer
2k views

I created a custom UI Button: However, when I use the sprite as the image for a button it doesn't fill out the whole "Collision" area: This is an example of how I want it to fill the "...
Motcho's user avatar
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0 votes
0 answers
59 views

I am using simple shaders on the cards in my game. The shader is assigned as a material to a white image the covers the whole card. They render as intended in the scene view, but do not in IOS ...
Devin's user avatar
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1 vote
2 answers
18k views

I made a simple survey from a guide on YouTube. The trouble is that dropdowns are not mentioned in there, and I have totally no idea how to get the selected text value from it. I tried multiple ...
Kewin Ratajczak's user avatar
0 votes
1 answer
192 views

I have a small issue with my UI. Whenever I click a button on my pause menu ui nothing happens even when I hover over the buttons. However, in my main menu scene, the UI works without any problems. ...
Miracle's user avatar
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0 votes
0 answers
72 views

Why is toggle group after default time in the default script execution order in Unity?
ina's user avatar
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0 votes
1 answer
697 views

This happens to all particle systems. I tried: Changing the rendering mode to camera, setting culling mask to UI, particle system layer set to UI Adding a canvas child, and attaching a particle ...
Alex's user avatar
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