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Questions tagged [unity-ui]

Unity UI is a UI toolkit for developing user interfaces for games and applications in Unity. It is a GameObject-based system that uses Components and the Game View to arrange, position, and style user interfaces.

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1 vote
4 answers
2k views

I'm trying to display file names including their directory. When the file path gets too long for the text box, I want to align it right, because the filename is more important than the directory. I ...
1 vote
1 answer
52 views

I have a prefab with some fixed sizes on itself and its elements: Then added a Aspect Ratio Fitter and a Preferred Height: . When using that prefab from a container with Horizontal Layout Group with ...
2 votes
2 answers
1k views

Image sprite is created programmatically _image.sprite = Sprite.Create(texture, ...); Should I destroy it before replacing with a new one? P.S. My question comes ...
1 vote
1 answer
74 views

I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code. But when I ...
0 votes
2 answers
87 views

I have this function that spawns an Icon from a world position and animates it to correct UI position. In editor it works fine but in apk on phone it has a wrong starting position. Now as I understand ...
-1 votes
1 answer
83 views

In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect". The only thing that changes is that in "Free Aspect",...
0 votes
1 answer
232 views

Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
0 votes
0 answers
31 views

I tried to code an image to follow the character using canvas but it jerks when moving. Is this a bug? Do you have any solution to fix it? https://youtu.be/OnT9Pabgi2g ...
0 votes
2 answers
139 views

How can I highlight only specific parts of an image in Unity? My image would be something like the example below: a grid with text and fields. Text can be separated, but I would prefer it be part of ...
0 votes
0 answers
51 views

I'm making UI that's using controller support, and therefore I have to script it and use an Animation, but how do I make sure that a color change when hovering over a button happens instantly, because ...
0 votes
1 answer
751 views

I'm trying to update the sizeDelta of a RectTransform in OnValidate. I'm trying to grab the computed values from a Layout Group. Here's what I've got: ...
0 votes
1 answer
66 views

I am fairly new to Unity. I want to create a VR project that I build to WebXR and publish to the web. I am using the sample scene from this project and it helps me get up and running. I am able to ...
0 votes
1 answer
166 views

I am placing a 3D game object with a SpriteRenderer + Billboard attached to it in my scene. However, since it's a distance away from a perspective camera, the sprite gets scaled, losing a lot of the ...
0 votes
0 answers
58 views

I'm developing a board game in Unity and facing an issue with image clarity. The board consists of multiple nodes, each displaying a 480x600 px image. However, these images appear blurry and ...
0 votes
1 answer
54 views

My Unity game has graphics designed for aspect ratios of 16:9, 16:10, 4:3, 3:2, and 19.5:9. This worked for mobile. But now I want to create a PC version for Steam, and I have to deal with the user ...
0 votes
0 answers
56 views

So i want to design an editor which has the following requirements. Suppose i already have a prefab called Player.prefab and script attached as Player.cs And have a scriptable object called ...
1 vote
1 answer
294 views

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
0 votes
0 answers
76 views

I have a game with several scenes, all loaded using addressables: A persistent scene that stays loaded with things like the main camera and certain common game systems. A lobby scene A game scene ...
1 vote
1 answer
747 views

I am trying to implement my own runtime color picker that's easy to use for touch interfaces. I want the hue slider to be a ring, along these lines, except the whole ring texture would rotate when ...
3 votes
2 answers
1k views

As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
1 vote
0 answers
55 views

I have a UI Document on a gameobject. while hovering on a UI button when i press mouse 4 on my logitech g502 it gives me an error. I did this by accident when i pressed mouse 4 instead of left ...
0 votes
1 answer
87 views

I am currently developing a 2D game in Unity, and I'm having an issue with moving coins to a specific position in the UI Canvas when they are spawned. I want the coins to animate from their spawn ...
0 votes
2 answers
5k views

I currently use Unity gizmos for many debugging purposes, but I'd like almost all of them to be visible to the player in-game (when the game is built). For example, when a player is dragging to place ...
0 votes
0 answers
28 views

So i was following this tutorial https://youtu.be/lF26yGJbsQk to make a start button for my unity game. But some how the button is not working and don't know why?
0 votes
1 answer
94 views

I am working on persistence and have an issue where a counter is not persisting across scenes and runtimes. I have a counter, and it goes up in on scene, but does not show changes when going to other ...
2 votes
1 answer
5k views

Hi have created some buttons from sprite and I added image and button components on it. I am just using sprites because In my game the camera can be moved on x and y. But I don't want my button to ...
1 vote
1 answer
2k views

for some pickable object, I display a UI canvas. It's attached to a scene gameObject. Sometimes the Canvas UI overlaps with some other objects. I need to make sure the UI is always renderer on top of ...
0 votes
1 answer
55 views

I was making a game main menu by watching a video online. In that video, while setting the volume Slider, after adding the coded script in the On Value Changed section and selecting ...
0 votes
1 answer
57 views

I found some code that generates a selection box, but when I tried it the box was not starting where the mouse was and I couldn't find the issue. ...
2 votes
2 answers
158 views

I would like to show race progress in my UI. My minimap is like sketch below: Blue dot represents progress and red dot is finish line. I would like this to work in UI so only blue dot would move. If ...
0 votes
1 answer
140 views

I want to create a UI for a VR game to use it as a loading screen, the scene has a camera an image, a text mesh and a loading icon, the image is the background and the text and loading icon should be ...
0 votes
2 answers
169 views

I am not sure if this is possible I have this image: This is how it looks when I do radial fill: My question is if there is a way to make edges rounded while filling the image. Rough sketch of what ...
0 votes
0 answers
300 views

I have created a scroll view in Unity, and wanted to make the elements inside clickable. It would function as a level select menu. The level panels are instantiated from a prefab. As a first approach ...
0 votes
0 answers
59 views

I am using simple shaders on the cards in my game. The shader is assigned as a material to a white image the covers the whole card. They render as intended in the scene view, but do not in IOS ...
2 votes
2 answers
14k views

I'm new to Unity and C# and have been struggling to figure out how to solve this. What I'm looking for is a way to make text display whenever a button is selected. (ex. Player selects a difficulty ...
13 votes
1 answer
80k views

I'm making a small game for the first time and enjoying it thus far. The only thing that keeps bothering me is that I can't find a human explanation of what the graphic raycaster does. What's the ...
0 votes
0 answers
55 views

In the Menu scene I have canvas with buttons and some 3D objects that are visible in camera's view. However one object - "the red prompt Arrow" is jumping in and out of visibility. Like here ...
0 votes
0 answers
72 views

Why is toggle group after default time in the default script execution order in Unity?
-2 votes
2 answers
2k views

What should be the C# syntax for the condition if (This Button is interactable)? I have a script attached to the button, Which has to run only if the button is interactable. Thank you in advance!
0 votes
1 answer
90 views

I'm working on a card game that has quads with world space canvases on them. I've been using OnMouseOver() and ...
2 votes
1 answer
509 views

I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc. In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
0 votes
1 answer
1k views

I've tried quite a few things, but none of them have worked reliably. Here is what I'm currently using: ...
1 vote
3 answers
2k views

I have an issue that is driving me crazy. All these lines are 2 in height, but when moving around the screen they change thickness. As you can see the top line is thinner. What can be done to make ...
0 votes
2 answers
666 views

Buttons Easy, Medium and Hard can not be clicked even though Restart Button was clickable from the start. All of the buttons have interactable checkbox on and raycast target on. Shadow panels and ...
0 votes
1 answer
96 views

I have attached a script (1) to the InputField for ease and it displays HA changing when I alter it during run time in the ...
0 votes
1 answer
44 views

I am making a custom UI with the UI Builder for my scriptable object that holds some data for the AI Player. It all worked fine until I added a third slider for a new value I needed; now the object ...
0 votes
0 answers
36 views

For some reason a Unity UI Image that is set to stretch becomes tiled when assigned from Texture2D at runtime (?)

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