Skip to main content

Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

Filter by
Sorted by
Tagged with
0 votes
1 answer
451 views

I'm working in Unity and trying to visualize the forward direction of a GameObject. I came across two approaches: Using transform.forward: ...
0 votes
1 answer
594 views

I want to make a pause button on the scene. If I press the button it will show the guiTexture with a variety of buttons with each different script. So what steps ...
-1 votes
1 answer
81 views

I was writing the character controller for my player character, but Unity said that there was no mono behavior script in the file I'd written the file right and I included the mono behavior ...
0 votes
0 answers
494 views

I’m trying to develop a game in my Chromebook OS. I can’t find any programming languages I can write in my Chromebook terminal. My terminal won’t take any new programming characters because every time ...
0 votes
1 answer
873 views

As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
1 vote
1 answer
2k views

I've integrated Vector3.SmoothDamp method to have a more fluid and native movement between the character and his camera in Unity. The camera movement is perfectly ...
7 votes
2 answers
18k views

How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : ...
1 vote
3 answers
4k views

I want to move my gameobject to move point A to target point B like sine wave, I have used Vector2.Lerp but its just straight line. so far I tried many ways and I managed this ...
1 vote
1 answer
202 views

I'm trying to convert this code from UnityScript (Unity's version of JavaScript) to C#: ...
1 vote
2 answers
7k views

I have a pause screen in my game having two buttons : resume game and exit to main menu The main menu have only 1 button wish is ...
5 votes
1 answer
16k views

How to do screen record in unity? I want to record my screen(gameplay) during my running game. That should be play/stop , replay , save that recording on locally from device, open/load from my device (...
1 vote
1 answer
7k views

I want to add a text to a cube in Unity. I have a cube which has a 3d text as a child. I am using the below UnityScript to write on the 3d text: ...
0 votes
4 answers
6k views

I am trying to make an AI that tries to move towards the player but I don't know how. I tried using Vector2.MoveTowards() but it just mimics my movements instead of ...
0 votes
0 answers
178 views

I want to work with a prefab as local and global variable? something like that. So my question is how to change a prefab scale without affecting the original prefab.
0 votes
0 answers
61 views

i want to create a game like angry birds but in orthographic mode 3D . i want to give the player the ability to Jump to the Red and Blue Platform (see the picture below) with the Click, Drag and ...
0 votes
1 answer
272 views

In my project, I have a ship that moves and increases it's movement speed with respect to time and how long the acceleration button is being pushed(just like the way a real life car works), now as ...
0 votes
1 answer
290 views

I have a method which selects an Image from device. I need to show this image to users. The codes below works fine, does what I need. ...
0 votes
0 answers
213 views

I want a raycast direction not relative to the rotation, but what happens is that the raycast points to one place as if it was a transform.forward Why is the happening help ...
0 votes
1 answer
856 views

So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer. The itemdrop handling ...
4 votes
4 answers
4k views

I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with ...
0 votes
1 answer
2k views

How do I raycast from a UI object? I have tried Ray ray; Camera cam; Transform obj; //UI object ray = cam.ViewportPointToRay(obj.position); AND ...
0 votes
1 answer
409 views

I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
0 votes
3 answers
3k views

I want to use the same variable for five different child classes. It is basically a boolean that is true when a player purchases an item(represented by a child class) and false when the player is yet ...
0 votes
0 answers
209 views

Does anyone know how to disable global fog from a particular camera? I have two cameras in my scene; one is a mini map camera, where I need to disable global fog. I have checked this answer and the ...
0 votes
0 answers
43 views

I'm creating a shooter game and I'm trying to update the current count of enemies on screen. When the laser hits an enemy, it is supposed to subtract 1 from the "spawnedEnemies" and then destroy the ...
0 votes
2 answers
2k views

I have a child where I want the rotation to work like (parentRot, parentRot, 0). So first I set its ...
0 votes
0 answers
21 views

I am stuck several days because of this problem, which I am almost on the verge of giving up. (Using Unity Engine 2019.3a by the way). The TextButtonName.text can't read what TextButton is throwing to ...
0 votes
2 answers
288 views

I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
1 vote
1 answer
1k views

I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
3 votes
2 answers
41k views

I was making a game with Unity and I want to change an object's material using UnityScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
0 votes
2 answers
7k views

I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle? What is the standard way to make wheels look realistic and natural? Do developers use other ...
1 vote
1 answer
420 views

i am trying to practice on loading data from json files my problem is about when i try to load the sprite path from the json file to load the image icon from the floder that contain it, i manged to do ...
0 votes
1 answer
150 views

the problem is that if I connect a command the array GetJoystickNames increases an index but if you disconnect it does not reduce the index and continues counting as if it were connected
0 votes
0 answers
59 views

I have my snowboard character which I am trying to fix the movement for. At the moment, The player is using transform.forward on the rigidbody to move forward. If my player turns around and faces up ...
0 votes
0 answers
62 views

I have a code that keeps a gameObject between scenes, the theme is that this gameObjecte has as a child a button, which I can change the linerenderer color, besides changing the image of the button ...
0 votes
0 answers
42 views

I want the flashlight to look same while looking up and down as when looking straight. Normal Position for Hand and flashlight: Looking up and down, position is completely off: More images for ...
0 votes
2 answers
1k views

I can't get my gameobject to pause or unpause in the scene in Unity3d. I need the game to pause for a couple of seconds maybe longer than unpause by itself. Here is my script : ...
3 votes
1 answer
1k views

How should I decode escaped URL by unity in Swift? I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
1 vote
0 answers
56 views

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
0 votes
0 answers
82 views

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
0 votes
0 answers
20 views

I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
1 vote
0 answers
69 views

First of all a little premise: I'm following this tutorial on YouTube for procedural 2d cave generation in unity using cellular automata and I'm extending it in order to make caves in all three ...
0 votes
0 answers
726 views

I want to erase the image for mouse pointer in unity. My pointer should be as a eraser. What is I do create the eraser? My sprite is always change because it provide from the server. Please help me.
0 votes
1 answer
525 views

I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated(); ...
0 votes
0 answers
116 views

I am creating an iOS game. It's my first experience in iOS. I am facing an issue in player movement. If the player moves in the real world this means the game object (character in the game) also wants ...
1 vote
0 answers
65 views

I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
2 votes
0 answers
401 views

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to create ...
1 vote
1 answer
3k views

I have an array of gameobjects (some questions) if player hit some triggers a question from the array is displayed randomly, I want to avoid duplication of displaying questions. ...
0 votes
1 answer
463 views

I am having a trouble with OnTriggerEnter with a lot of objects. I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
7 votes
1 answer
2k views

Hi I am making a very simple simple platformer game for android devices. I am using Unity's event system for player movement. The problem is when I touched the button first time there is a lag (hiccup)...

1
2 3 4 5
7