Questions tagged [unityscript]
STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.
318 questions
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Understanding transform.forward vs. Converting World Space Forward to Local Space for Ray Drawing
I'm working in Unity and trying to visualize the forward direction of a GameObject. I came across two approaches:
Using transform.forward:
...
0
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1
answer
594
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I want to make a pause button on the scene
I want to make a pause button on the scene. If I press the button it will show the guiTexture with a variety of buttons with each different script. So what steps ...
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1
answer
81
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MonoBehaviour Wouldn't Work [duplicate]
I was writing the character controller for my player character, but Unity said that there was no mono behavior script in the file I'd written the file right and I included the mono behavior ...
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0
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494
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Developing a game in Chromebook OS
I’m trying to develop a game in my Chromebook OS. I can’t find any programming languages I can write in my Chromebook terminal. My terminal won’t take any new programming characters because every time ...
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1
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873
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why is GetComponent<ICameraControl> returning null?
As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
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1
answer
2k
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Unity target position never stops with Vector3.SmoothDamp
I've integrated Vector3.SmoothDamp method to have a more fluid and native movement between the character and his camera in Unity. The camera movement is perfectly ...
7
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2
answers
18k
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Retrieve the original prefab from a game object
How would one proceed to retrieve the original prefab used for instantiating an object?
In the editor these two functions work :
...
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3
answers
4k
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How to move a object to a target point like sine wave in 2D world
I want to move my gameobject to move point A to target point B like sine wave, I have used Vector2.Lerp but its just straight line.
so far I tried many ways and I managed this
...
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1
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202
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Converting UnityScript code to C#: What is the alternative for .ToBuiltin?
I'm trying to convert this code from UnityScript (Unity's version of JavaScript) to C#:
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2
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7k
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Resetting a level in unity when exiting to main menu
I have a pause screen in my game having two buttons : resume game and exit to main menu
The main menu have only 1 button wish is ...
5
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1
answer
16k
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Screen record in unity3d [closed]
How to do screen record in unity? I want to record my screen(gameplay) during my running game. That should be play/stop , replay , save that recording on locally from device, open/load from my device (...
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1
answer
7k
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Insert 3d text to the front face of a cube GameObject
I want to add a text to a cube in Unity.
I have a cube which has a 3d text as a child.
I am using the below UnityScript to write on the 3d text:
...
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4
answers
6k
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How do I move an object towards a moving object?
I am trying to make an AI that tries to move towards the player but I don't know how. I tried using Vector2.MoveTowards() but it just mimics my movements instead of ...
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178
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Prefabs scaling change also the original prefab
I want to work with a prefab as local and global variable? something like that.
So my question is how to change a prefab scale without affecting the original prefab.
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61
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unity3D Angry bird orthographic 3d approach
i want to create a game like angry birds but in orthographic mode 3D .
i want to give the player the ability to Jump to the Red and Blue Platform (see the picture below) with the Click, Drag and ...
0
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1
answer
272
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How do I account for the velocity difference between a ship and it's fired projectile?
In my project, I have a ship that moves and increases it's movement speed with respect to time and how long the acceleration button is being pushed(just like the way a real life car works), now as ...
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1
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290
views
Actual Sizes of An Image loaded with a Path
I have a method which selects an Image from device. I need to show this image to users.
The codes below works fine, does what I need.
...
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213
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Unity 3d Raycast from localspace to worldspace
I want a raycast direction not relative to the rotation, but what happens is that the raycast points to one place as if it was a transform.forward
Why is the happening help
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1
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856
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How to attach main camera to script component of a prefab?
So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer.
The itemdrop handling ...
4
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4
answers
4k
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Unity: Assigning a key to perform an action in the inspector
I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with ...
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1
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2k
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How to raycast from a UI element
How do I raycast from a UI object?
I have tried
Ray ray;
Camera cam;
Transform obj; //UI object
ray = cam.ViewportPointToRay(obj.position);
AND
...
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1
answer
409
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Unity Bot AI behaviour
I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag.
I'm not yet attempting a field of ...
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3
answers
3k
views
Inheritance - accessing child class values
I want to use the same variable for five different child classes. It is basically a boolean that is true when a player purchases an item(represented by a child class) and false when the player is yet ...
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209
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Disable global fog from camera [duplicate]
Does anyone know how to disable global fog from a particular camera?
I have two cameras in my scene; one is a mini map camera, where I need to disable global fog.
I have checked this answer and the ...
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0
answers
43
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Why does my "spawnedEnemies" variable not update when enemies are destroyed?
I'm creating a shooter game and I'm trying to update the current count of enemies on screen. When the laser hits an enemy, it is supposed to subtract 1 from the "spawnedEnemies" and then destroy the ...
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2
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2k
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Unity - change only z axis rotation to 0
I have a child where I want the rotation to work like (parentRot, parentRot, 0).
So first I set its ...
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0
answers
21
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NullReferenceException: Object Reference Not Set to an Instance of an Object (How is that so and I should I solve it?) [duplicate]
I am stuck several days because of this problem, which I am almost on the verge of giving up. (Using Unity Engine 2019.3a by the way). The TextButtonName.text can't read what TextButton is throwing to ...
0
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2
answers
288
views
Showing Frame Rate Info in the Unity scene using Custom Script failed
I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
1
vote
1
answer
1k
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Problem with Rotation clamping in Unity
I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
3
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2
answers
41k
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How do I change the material of an object with Script in Unity?
I was making a game with Unity and I want to change an object's material using UnityScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
0
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2
answers
7k
views
How to make the wheels rotate depending on the speed of the vehicle
I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle?
What is the standard way to make wheels look realistic and natural? Do developers use other ...
1
vote
1
answer
420
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unity 3d loading data from json problem
i am trying to practice on loading data from json files my problem is about when i try to load the sprite path from the json file to load the image icon from the floder that contain it, i manged to do ...
0
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1
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150
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how to reset etsa function GetJoystickNames in unity?
the problem is that if I connect a command the array
GetJoystickNames increases an index but if you disconnect it does not reduce the index and continues counting as if it were connected
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59
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Make players Rigibody move in direction its going?
I have my snowboard character which I am trying to fix the movement for. At the moment, The player is using transform.forward on the rigidbody to move forward. If my player turns around and faces up ...
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0
answers
62
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How can I deactivate and activate a button?
I have a code that keeps a gameObject between scenes, the theme is that this gameObjecte has as a child a button, which I can change the linerenderer color, besides changing the image of the button ...
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0
answers
42
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Issues with Flashlight Handle position with player rotation
I want the flashlight to look same while looking up and down as when looking straight.
Normal Position for Hand and flashlight:
Looking up and down, position is completely off:
More images for ...
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2
answers
1k
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How do I pause and unpause gameobjects on is own in the scene without pressing keys in unity3d
I can't get my gameobject to pause or unpause in the scene in Unity3d.
I need the game to pause for a couple of seconds maybe longer than unpause
by itself. Here is my script :
...
3
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1
answer
1k
views
Unity3d UnityWebRequest EscapeURL standard does not match Swift url encoding. How to decode it?
How should I decode escaped URL by unity in Swift?
I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
1
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0
answers
56
views
Scene for Computer Screen
We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
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0
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82
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How to make mobile movement using CharacterController
How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump
...
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0
answers
20
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NullReferenceException until tile is spawned [duplicate]
I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
1
vote
0
answers
69
views
Discrete line inside a 3D matrix
First of all a little premise: I'm following this tutorial on YouTube for procedural 2d cave generation in unity using cellular automata and I'm extending it in order to make caves in all three ...
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0
answers
726
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Unity Erase Image from mouse pointer
I want to erase the image for mouse pointer in unity. My pointer should be as a eraser. What is I do create the eraser? My sprite is always change because it provide from the server. Please help me.
0
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1
answer
525
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360 degree Shooting using Pythagoras problem Unity 2D C#
I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated();
...
0
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0
answers
116
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if the player moves in the real world the game object also want to move
I am creating an iOS game. It's my first experience in iOS. I am facing an issue in player movement. If the player moves in the real world this means the game object (character in the game) also wants ...
1
vote
0
answers
65
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How to implement a network proximity checker in Unity using LLAPI?
I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
2
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0
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401
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Unity3D - How to create flat map render based on endless noise data
The Project
I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..)
This is actually what "dev data display" look like:
The Goal
Now I want to create ...
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1
answer
3k
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Random Range Without Duplicates
I have an array of gameobjects (some questions) if player hit some triggers a question from the array is displayed randomly, I want to avoid duplication of displaying questions.
...
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1
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463
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Unity - OnTriggerEnter & OnTriggerExit strange behavior
I am having a trouble with OnTriggerEnter with a lot of objects.
I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
7
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1
answer
2k
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Why does Unity Eventsystem lag on first touch?
Hi I am making a very simple simple platformer game for android devices. I am using Unity's event system for player movement. The problem is when I touched the button first time there is a lag (hiccup)...