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I had some questions about Physics / Rigidbody in Unity. I have a 2D sprite with a collider. The 2D sprite is simply a card that I place on a table with the mouse. I use the collider for raycasting (...
Curio's user avatar
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I am trying to bake a scene with these settings: and getting artifacts like squares and noise on walls: I did try to solve it for quite a while, checked this whole documentation, tried higher number ...
Paul Brecelj's user avatar
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1 answer
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My understanding is that, in general, we can supply data to the GPU in some format (in D3D, as defined by DXGI_FORMAT_xxx) and it will be implicitly converted to ...
Benjamin's user avatar
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49 views

I have a skeletal mesh with a Physics Asset assigned to it as such: This skeletal mesh is used within an ACharacter with collision settings as such: And an actor which has the overlap event as such: ...
Manas R. Makde's user avatar
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I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
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I need help with how to apply greyscale shading to objects in a 3D renderer I made in Python. The code is pasted below: ...
BrainBonkers's user avatar
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2 answers
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The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: ...
IamaPineapple24's user avatar
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I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
Nobody's user avatar
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I'm trying to render a cone at the gpu for some effects. I'm using the parametric equation provided here. I ended up with the shader below intended to work with an unorderedaccessview target (DX11). I'...
philB's user avatar
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1 vote
1 answer
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For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Sprite ...
Ashiepaws's user avatar
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1 answer
70 views

When employing texture arrays how does typically communicate the associated indices when rendering to batch as much work as possible per draw? The only approaches I can think of are: Supply texture ...
Benjamin's user avatar
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1 answer
76 views

I have an effect where a character has a small tool that emit a sort of scanning effect to detect some property of an object. My FX is simple as it uses a pyramidal mesh whose top is positioned where ...
philB's user avatar
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So in my game I'm using a message queue for everything, very similar to an event manager or event queue pattern. I've seen that lots of people use them, and they decouple when the event fires and ...
Andy Isbell's user avatar
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2 answers
87 views

I'm making a 2D game using Unity and I want to implement cutscenes that change over at certain lines. ...
August's user avatar
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1 answer
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I have a scene with quite a few gameobjects in it and for the first time since using Unity, when I enter/exit play mode (or even close and reopen the scene) it takes about a minute to complete this. ...
FrontEnd's user avatar
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I have developed my first indie game (space survival genre) for Android phones, and I want to ask: which promotion channels are best to start with?
guher bozdogan's user avatar
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0 answers
89 views

I am playing a scene in Unity editor. If I play the whole scene, the FPS is 125. Next, there are 2 test cases. Case 1: If I disable some big game objects first, and then play the scene, the FPS is ...
Job_September_2020's user avatar
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1 answer
146 views

My question relates to content rotation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are ...
Arunabh's user avatar
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1 answer
122 views

I am currently trying to understand why using discard inside of a fragment shader disables early z. I am using a simple cutout shader, which discards fully ...
Kerby's user avatar
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1 answer
111 views

I was making a 2d top-down game, but when I tested it on two devices (Samsung M31 and Samsung S25) there was a problem with player speed - it was faster on S25 and slower on M31. I tried using some ...
andrew's user avatar
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2 votes
1 answer
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I created a password protected branch for my DLC in Steamworks under the DLC app page / Steamworks / Builds. How can I switch to this branch from the Steam client? Going to my game / Properties / ...
hthms's user avatar
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1 vote
1 answer
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I'm implementing my first rasterizer, and I've run into a 2 issues with Phong shading that I have no idea how to debug. First, specular lighting seems to be completely missing. Second, there is an ...
diniamo's user avatar
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0 answers
116 views

I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
MrV's user avatar
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1 answer
54 views

I have a Texture2D of the Moon, and I want to render different moon phases so that it visually matches the examples shown here Celestial Programming : Moon Phase Image Rendering, I've tried several ...
Ahmed Dyaa's user avatar
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71 views

I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
ActionBotYT's user avatar
1 vote
1 answer
110 views

I followed all the steps in the docs: Called the API: SteamFriends()->SetRichPresence("steam_display", "#Status"); Uploaded richpresence ...
idbrii's user avatar
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0 answers
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(Maybe good to know, this game is part of a game dev course where we had to make a Vampire Survivors like game) I thought SceneManager.LoadScene() reloaded EVERYTHING in a scene, like a clean state, ...
MrV's user avatar
  • 49
3 votes
1 answer
138 views

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
ygl0989's user avatar
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0 votes
1 answer
174 views

I'm new to Godot and following a tutorial, which spawns enemies randomly. However, I'm trying to improve on this by checking that the enemies don't spawn on top of the player and cause an instant loss....
Erty Seidohl's user avatar
2 votes
1 answer
109 views

For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
Inky Solomon's user avatar
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1 answer
87 views

After upgrading to Unreal Engine 5.6. I got this error when packaging the game: ...
01F0's user avatar
  • 195
2 votes
0 answers
106 views

I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure. NOTE: The implementation uses compute ...
Light's user avatar
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1 vote
1 answer
158 views

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
Charlie's user avatar
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0 answers
37 views

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
phil's user avatar
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1 vote
2 answers
168 views

I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...
Mara's user avatar
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2 votes
0 answers
64 views

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
Илья Виноградов's user avatar
4 votes
1 answer
524 views

I have a mobile app that allows for younger students / children to practice the multiplication tables. 2 x 2 = 4 3 x 2 = 6 To make the app more encouraging, I am planning to add some gamification in ...
BenjyTec's user avatar
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1 vote
1 answer
113 views

I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
bux's user avatar
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4 votes
1 answer
708 views

I'm starting to create a roguelike, and stumbled upon SquidSquad, which has an amazing collection of algorithms and other stuff related to roguelikes. However, for some parts, documentation is really ...
user38725's user avatar
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0 votes
0 answers
185 views

I have heard many conflicting opinions about the pros and cons of using terrain vs mesh in Unity. Some people say that terrain has better performance while others say mesh does. So, I am not sure ...
Job_September_2020's user avatar
1 vote
1 answer
145 views

while I was trying to optimize SDL2 rendering phase as much as possible, I reached a wall. I tried to search on the internet but I could not find any solution. So, I need help. Let me explain the ...
Binary Series's user avatar
0 votes
1 answer
82 views

I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...
Muhammad Faizan Khan's user avatar
13 votes
4 answers
6k views

In developing a 4x multiplayer game where players should cooperate to implement any of the four Xs. I am interested in containing all information about the world and characters (players location, ...
Vitalii Piatnytskyi's user avatar
1 vote
0 answers
139 views

I'm rather new to video game development, as I have only released one indie game on the web. Every time I have demonstrated the game at a public event, it has always received some kind of reception. ...
Azariah Easey's user avatar
0 votes
1 answer
193 views

I'm new to ECS. And I'm trying to create my own game in ECS. I want to ask what's the common way to do some resource management. For example, it's very common to load and unload images from disk in ...
WanGuang's user avatar
1 vote
1 answer
189 views

I am working on creating an options menu through which I can change resolution and toggle full screen mode. I am allowing only those resolutions that have aspect ratio 16:9, as my game was originally ...
kiner_shah's user avatar
1 vote
3 answers
275 views

I have managed to create a state machine for my game core, like on turn start, on turn end, and another one. Now lets talk about effect/status. For generic effects such boosting stats for certain ...
Cryptoboink's user avatar
0 votes
0 answers
82 views

Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of ...
Nuclear Applejack's user avatar
1 vote
1 answer
172 views

I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a ...
AuStephen's user avatar
1 vote
0 answers
48 views

I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen. I enabled "press CTRL twice to show cursor" with Powertoys ...
BrunoLM's user avatar
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