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I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per ...
ragnarrocks's user avatar
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1 answer
162 views

First please excuse my English, it's not my first language! I'm trying to process an existing image to create a game map, to be clear, this is not a procedurally-generated image. However, I would like ...
ma1169's user avatar
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I am on Unity 6. I have 2 prefabs: the buildings shown in this picture. Each of these prefabs includes another prefab, which is the "hexagonal tile". It's the same "hexagonal tile"...
Nephen's user avatar
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I'm currently trying to better understand the concept of the inertia tensor in the context of rigid bodies, and I was hoping someone could help clarify a few points for me. From what I've gathered so ...
Seonix's user avatar
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Is it possible to add a nice outline to a unity tilemap? For example, if my tilemap looks something like the image on the left, I want to make it render like the image on the right: I found this ...
Robin's user avatar
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I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
FrontEnd's user avatar
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I'm trying to figure out if it's possible to blend a (noise)texture with an image by creating a shader, and then apply the shader as a postFX to an image (or sprite). (see attached image) ...
John's user avatar
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A couple months back, I released a new video game on the web. After getting several good reviews from my friends, I decided that I should demonstrate it at some event. After a bit of negotiating, I ...
Azariah Easey's user avatar
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1 answer
581 views

Let's say I have position A, that is (0,0) and Position B that is (10,5). Now let's say I know that position C is 5 units' distance from position A in direction to Position B. Provided that the ...
user57129's user avatar
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I am having trouble deleting a prefab variant from the project panel. I have removed the single instance of it I had in a scene, but when I try to delete it from the project panel it deletes and then ...
FrontEnd's user avatar
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I'm using OpenGL but this question should apply generally to rendering. I understand that for efficient rendering in games, you want to minimize communication between the CPU and GPU. This means pre-...
greenlagoon's user avatar
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122 views

I am creating a 2D procedural terrain using many Tile GameObjects. To make this infinite (and more performant), I dynamically load and unload chunks based on the players position and a variable ...
Pow's user avatar
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I am experiencing some issues with pygame.display.Info() and the FULLSCREEN property on Linux. The game is displaying at roughly ...
Æ Hines's user avatar
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I'm coding a VR application that allows the user to point the controller at an object (there's a "laser" the extends from the front of the controller and is used in hit testing) and adjust ...
Runt8's user avatar
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2 answers
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I am building a real time a multiplayer web game using client authoritative server architecture, phaser, node, aws, etc. For an example, if I have a player that walks right and picks up food, I need ...
JobHunter69's user avatar
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I have already done someting like this for texturecube but here I don't understand what I'm doing wrong. I have the first chance exception error message. Below how I proceed: create a texture for ...
philB's user avatar
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So the "maximized window" bug was fixed in one of the 2023 versions of Unity. Previous versions have this setting bugged so setting a project to use "maximized window" results in ...
CodeRich's user avatar
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I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
Gary Holiday's user avatar
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I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into the simulation, ...
davidbuzatto's user avatar
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Problem: This code should do a right-shifting trailing effect by accumulating previous frames on g_pSurfaceImg[0] but fails. Incorrect result: the image that should ...
Alex Veres's user avatar
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1 answer
201 views

Recently, I have been investigating the Anya pathfinding algorithm. Anya is an optimal any-angle pathfinding algorithm. However, it works only with discrete points on the grid. Here is an excerpt from ...
Lukas Makor's user avatar
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1 answer
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I'm making an emulator for the chip-8 using the Godot 4.3 game engine, It's almost complete and you can play pong on it perfectly fine, But it can't display numbers from the built in font. Each ...
buzzbuzz20xx's user avatar
1 vote
1 answer
96 views

I cast shadows in either opened or closed environment for a directional light whose lookat position follows the player position. So the shadowmap is refreshed regularly so that I cannot store a fixed ...
philB's user avatar
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1 answer
165 views

Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this as a ...
Hash's user avatar
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Is it used? I found out about libraries such as DPDK are used for userland implementation of protocols and bypassing the kernel. This (kernel bypassing) is done for really performance-sensitive ...
Zebrafish's user avatar
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I have simple raylib code here: ...
SK19's user avatar
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2 answers
93 views

How can I get complete path of a sprite? describes how to get a sprite path using UnityEditor.AssetDatabase which isn't available in builds. I need a way to get the ...
Goose's user avatar
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1 answer
96 views

Wikipedia says: In two dimensions, angular acceleration is a number with plus or minus sign indicating orientation, but not pointing in a direction. The sign is conventionally taken to be positive if ...
SK19's user avatar
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2 votes
1 answer
322 views

I'm implementing a timestep system and my code currently looks like this (C#, but that's irrelevant to the question): ...
SK19's user avatar
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1 vote
1 answer
135 views

I'm not sure if there's a setting or wildcard I'm missing, but when I search in the hierarchy panel the results are presented in alphanumerical order with no reference to the hierarchy of the ...
FrontEnd's user avatar
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1 answer
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I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
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137 views

I am experimenting with 3D car physics in Unity and want a good car for a racing game. I've been trying to implement turning (and drifting) for this car. I want the car to automatically drift at high ...
ak64_k15's user avatar
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1 answer
102 views

I am making an online version of Egyptian Rat Screw, which is a card game mainly involving reacting as fast as possible to specific scenarios. I want to have a way to grade a player's skill level ...
braincicle's user avatar
1 vote
1 answer
65 views

I have created a custom shader based on Unity's standard surface shader, but tiling and offset properties don't work at all. Only the albedo texture slot's tiling works. How do you make tiling work ...
V.R.S's user avatar
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185 views

This is a fairly general question but I was wondering how modders are able to create software that essentially make a game execute code that it shouldn't know anything about. Some games are offering ...
ASecondRandomPerson's user avatar
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1 answer
123 views

I am trying to work out how to use LOD Groups with interactive gameobjects. As a simple example lets say I have a prop which when the player is a certain distance away it plays a sound. The problem I ...
FrontEnd's user avatar
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In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
philB's user avatar
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When I browsed the files in Insaniquarium, I found these images: The first image "smallswim.gif" is sprite animation The second image "smallswim_.gif" is (I think) alpha map So ...
M 027's user avatar
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I am making a Sonic game in Pygame and I have recently gotten my hands on a Python class that uses pygame.rect and pygame.mask in unison to create sensors that can be used to accurately detect the ...
miggle's user avatar
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2 answers
115 views

I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
1 vote
1 answer
217 views

I'm reworking physics in a 2d action platformer I'm developing (no engine, c++ / sdl). Here's the general movement logic for all characters: I calculate the offset I need to apply to the character I ...
SavedowW's user avatar
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1 answer
51 views

I have added cascaded shadows to my pipeline. The whole process seems to works fine as shown in the picture. But I should obtain a progressive “zoom” from the first cascade (red) to the last (blue) ...
philB's user avatar
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3 votes
1 answer
156 views

Thinking of doing a little Micro Machines clone in SFML/C++. I know Micro Machines 'ai' was handled by having 2d array positions (or tiles) marked as being 'on-track' or 'off-track and directing the ...
Reverend Speed's user avatar
3 votes
2 answers
266 views

I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display ...
Luke 10X's user avatar
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1 vote
0 answers
48 views

I'm encountering an issue in my Direct3D 9 application where horizontal lines appear at fixed 16-pixel intervals on a render target surface. Here's the setup: Environment: Direct3D 9, Windows, ...
Alex Veres's user avatar
3 votes
0 answers
139 views

I’ve played The Last Campfire recently and got really inspired by it, so I’m trying to recreate some scenes from the game just to improve my 3D art skills. But there’s one thing that I’m a bit lost. ...
GrandMagus's user avatar
2 votes
1 answer
147 views

I'm working on a turn-based tactics game in Unity3D/C# in which players control Detachments composed of multiple Units. Each Detachment occupies one hex on a map, and may contain up to one each of ...
novawhelk's user avatar
0 votes
1 answer
204 views

Context I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc... ...
guaxuma's user avatar
2 votes
1 answer
431 views

Consider a situation where a coroutine in node A awaits a signal from node B. If node B gets freed without sending the signal, obviously the coroutine in node A will never finish executing. Does it ...
Carl Muckenhoupt's user avatar
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0 answers
125 views

Im implementing my own version of client prediction and server reconciliation for a custom pawn in unreal engine 5, since i couldnt use the default unreal character for my needs, as it forces you into ...
DustyDre's user avatar

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